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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: jgd@cix.co.uk (John Dallman) Newsgroups: comp.arch Subject: Re: Is Intel exceptionally unsuccessful as an architecture designer? Date: Fri, 20 Sep 2024 21:06 +0100 (BST) Organization: A noiseless patient Spider Lines: 21 Message-ID: <memo.20240920210657.19028B@jgd.cix.co.uk> References: <vcgpqt$gndp$1@dont-email.me> Reply-To: jgd@cix.co.uk Injection-Date: Fri, 20 Sep 2024 22:06:58 +0200 (CEST) Injection-Info: dont-email.me; posting-host="ac02fca4414dc35ecc7d6f31a2ffc60e"; logging-data="1311847"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18oeU8BGTwxn8WhqIrQy2NEtngK266uMmA=" Cancel-Lock: sha1:8Kpmy1ZBJR1qqFSEVR+gtYWJSBI= X-Clacks-Overhead-header: GNU Terry Pratchett Bytes: 1767 In article <vcgpqt$gndp$1@dont-email.me>, david.brown@hesbynett.no (David Brown) wrote: > Even a complete amateur can notice time mismatches of 10 ms in a > musical context, so for a professional this does not surprise me. > I don't know of any human endeavour that requires lower latency or > more precise timing than music. A friend used to work on set-top boxes, with fairly slow hardware. They had demonstrations of two different ways of handling inability to keep up with the data stream: - Keeping the picture on schedule, and dropping a few milliseconds of sound. - Dropping a frame of the picture, and keeping the sound on-track. Potential customers always thought they wanted the first approach, until they watched the demos. Human vision fakes a lot of what we "see" at the best of times, bit hearing is more sensitive to glitches. John