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NNTP-Posting-Date: Mon, 05 May 2025 14:21:03 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Thanks a lot, Nintendo!
Date: Mon, 05 May 2025 10:21:00 -0400
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On Mon, 5 May 2025 09:17:55 +0100, JAB <noway@nochance.com> wrote:

>On 05/05/2025 02:45, Zaghadka wrote:
>> On Sun, 4 May 2025 09:40:13 +0100, in comp.sys.ibm.pc.games.action, JAB
>> wrote:
>> 
>>> Saying that, none of this really matters to me personally as I just
>>> don't buy the big budget titles any more.
>> 
>> ^This
>> 
>> You always have the option of not spending anything. Certainly not on
>> Call of Duty LIV.
>> 
>
>I tend to agree, there's lots of great games out there that cost far 
>less money and aren't just recycling the same old IP and rather tired 
>openworld format. If people want to spend (and lots of them do) £80 on a 
>game then that's their call.

While I generally agree (like many here, I've given up on paying
full-price for games), this change will still affect even us. It sets
up a new baseline for game-prices, and even if Indies don't use the
$80 price point, we will still see an overall rise in prices.
Similarly, even if you wait for sales, you'll still be paying more.
e.g., 50% off of an $80 game versus 50% off of a $60 game means you're
paying $10 more.

And regardless of all of that, there are a huge number of gamers --the
majority, in fact-- who are quite happy to pay full price for triple-A
games. I mean, I don't get the fascination with "Call of Duty: Modern
Advanced Ghosts Infinite Black Warfare XXIII" either, but that series
sells. And if those are the games which can push an $80 pricetag
(while more esoteric titles struggle even at $60), you can bet the
publishers -whether Indie or Triple-A or anywhere in between-- are
more likely to focus on that sort of gameplay.