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From: Zaghadka <zaghadka@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Just Another Necessary Reminder That Valve Promotes Underage Gambling
Date: Mon, 30 Dec 2024 17:15:32 -0600
Organization: E. Nygma & Sons, LLC
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On Mon, 30 Dec 2024 00:24:01 -0500, in comp.sys.ibm.pc.games.action,
Xocyll wrote:
>Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
>entrails of the porn spammer to utter "The Augury is good, the signs
>say:
>
>>
>>While it's great fun to point fingers at Epic, or Microsoft, at EA or
>>Activision for their scummy, quasi-legal behaviors, let's not also
>>forget that the darling of the PC Gaming industry, Valve, is neck-deep
>>in supporting not only gambling, but underage gambling.
>>
>>A huge chunk of Valve's income derives from selling lootbox items used
>>as 'tokens' by gambling websites, and the company turns a blind eye to
>>the practice even as it rakes in billions. Its uses psychologically
>>manipulative practices to ensnare its victims, and uses the same shady
>>tactics as other gambling companies to find loopholes that keep it
>>(just barely) on the right side of the law (and sometimes not even
>>then).
>
>If they sell "lootbox" items used as "tokens" on gambling sites, isn't
>it the gambling sites responsibility to not have underaged people on
>their sites?
>
>If they can't use the tokens, the underaged won't buy them.
>
>If some bar does a weird promotion, like bring in a rose, get a free
>beer, you gonna blame the florist for an underaged kid buying a rose and
>trading it for beer?
>
>Not illegal to buy a rose, or sell one, the bar is committing the
>illegal act by trading a kid a beer for that rose.
>
>Assign the blame where it belongs, with the gambling sites that are not
>keeping underaged gamblers off their sites.
>
Did you see the part where the guy bought a Steam Deck without ever
leaving Steam? It may be a loophole that games are not physical purchased
goods (technically you are purchasing a license), but that Deck may be a
real problem for Valve if they continue to let it be bought in that way.
It's real. It can be sold for real money. No need to regulate anyone. A
12 yo can sell a Deck.
That kid just cashed out. Virtual currency for real product, giving the
virutal currency value, which means you're spinning an RNG for some kind
of random compensation. Since letting people cash out is what apparently
defines gambling, I think Gabe may have f-ed up with his shell game.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)