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NNTP-Posting-Date: Sun, 05 May 2024 14:31:30 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Fallout 2 - here we come
Date: Sun, 05 May 2024 10:31:30 -0400
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On Sun, 05 May 2024 09:28:38 -0400, Mike S. <Mike_S@nowhere.com>
wrote:

>On Sat, 4 May 2024 11:39:44 -0700, Justisaur <justisaur@yahoo.com>
>wrote:
>
>>*Sigh*  I just suddenly haven't felt like playing it the last couple 
>>days. I don't know why, I was enjoying the game.
>
>This happens to me and I just assumed it happens to most gamers. 
>
>You play a game... you are enjoying it a lot.... and then all of a
>sudden, you don't feel like playing it anymore. After some time
>passes, you may want to play it again, you still may not.

I have a seriously low threshold for repetition. So long as a game
keeps offering me (or promising me) a novel experience, I can deal
with it, but I've little tolerance (usually) once a game starts
repeating itself.

It's why I dislike 'git gud' games, where you have to bang your head
against the wall repeatedly until you master a mechanic. I'm not
interested in the mechanics. I want to see new map locations, new
monsters, new weapons. I want to see the story progress. I want new
ideas. It's why I look at dismay with so many games going the 'open
world' route (or worse, 'procedurally generated open worlds!') because
they extend a very basic idea over far too much gameplay, and I know a
lot of it is going to be the same old thing over and over again.

Some games affect me more than others. Ubisoft games have
dull-as-dishwater gameplay (and Uwe Boll style story-telling!) but
their maps are so expansive and full of new things to explore that it
keeps me going to the end. But even then, I still find the games
pretty tedious. And there are exceptions to the rule, the most
prominent for me being a certain game about driving a truck around
Europe. 

There are a lot of other games that I find extremely tedious because
they fail to offer any new experiences, and past the first few hours
you've pretty much seen everything the game has to offer. "Days Gone"
is one such example. It's gameplay is a direct copy from the Ubisoft
open-world playbook, and - beyond the 'hey, you're a motorcycle gang
member!' story line, it doesn't really say or do anything that hasn't
been done in dozens of other video games or movies. 

It's not necessarily that I think that games like "Days Gone" are
bad... but - having played so many similar games - they fail to
inspire any excitement. They don't energize me to finish the games
naturally. A lot of games I complete not out of any real interest, but
because I paid money for them and want to say I got value for my
dollar (and so I can honestly write an opinion about it at the end of
the month).