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Path: ...!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 05 May 2024 14:31:30 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 2 - here we come Date: Sun, 05 May 2024 10:31:30 -0400 Message-ID: <p65f3j1asrsp1r1d3edvnlu89bgntn3c6p@4ax.com> References: <v0gu4k$3rv72$1@dont-email.me> <s82q2jhf4qjim9gtvkeva5at7u7bsjpnvs@4ax.com> <v0l5ek$vnnu$1@dont-email.me> <v0rndc$2mj8t$1@dont-email.me> <v0tvg2$39vuh$1@dont-email.me> <v104t1$3sfsv$1@dont-email.me> <v15vdh$1beom$1@dont-email.me> <p72f3jl0qn1mj8f5d9mhop58bdch6fkvni@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 55 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-a2xpIcNzQOqyf2NacUyPiT2o+ZBR3GxIY8AaqZRPLXzi93k+53O3X81rTrcVAoHfSdwPvSpKPwHFW5U!Owt2xgimemIL3VBT3NlUZAQxtlBpL6qc3F9ZnDfXG1whq06J/pf2pxoaCsLQe2lhf0e5gMw= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3924 On Sun, 05 May 2024 09:28:38 -0400, Mike S. <Mike_S@nowhere.com> wrote: >On Sat, 4 May 2024 11:39:44 -0700, Justisaur <justisaur@yahoo.com> >wrote: > >>*Sigh* I just suddenly haven't felt like playing it the last couple >>days. I don't know why, I was enjoying the game. > >This happens to me and I just assumed it happens to most gamers. > >You play a game... you are enjoying it a lot.... and then all of a >sudden, you don't feel like playing it anymore. After some time >passes, you may want to play it again, you still may not. I have a seriously low threshold for repetition. So long as a game keeps offering me (or promising me) a novel experience, I can deal with it, but I've little tolerance (usually) once a game starts repeating itself. It's why I dislike 'git gud' games, where you have to bang your head against the wall repeatedly until you master a mechanic. I'm not interested in the mechanics. I want to see new map locations, new monsters, new weapons. I want to see the story progress. I want new ideas. It's why I look at dismay with so many games going the 'open world' route (or worse, 'procedurally generated open worlds!') because they extend a very basic idea over far too much gameplay, and I know a lot of it is going to be the same old thing over and over again. Some games affect me more than others. Ubisoft games have dull-as-dishwater gameplay (and Uwe Boll style story-telling!) but their maps are so expansive and full of new things to explore that it keeps me going to the end. But even then, I still find the games pretty tedious. And there are exceptions to the rule, the most prominent for me being a certain game about driving a truck around Europe. There are a lot of other games that I find extremely tedious because they fail to offer any new experiences, and past the first few hours you've pretty much seen everything the game has to offer. "Days Gone" is one such example. It's gameplay is a direct copy from the Ubisoft open-world playbook, and - beyond the 'hey, you're a motorcycle gang member!' story line, it doesn't really say or do anything that hasn't been done in dozens of other video games or movies. It's not necessarily that I think that games like "Days Gone" are bad... but - having played so many similar games - they fail to inspire any excitement. They don't energize me to finish the games naturally. A lot of games I complete not out of any real interest, but because I paid money for them and want to say I got value for my dollar (and so I can honestly write an opinion about it at the end of the month).