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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Zaghadka <zaghadka@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 1st HL2 game memories from 2004... Date: Fri, 22 Nov 2024 15:34:58 -0600 Organization: E. Nygma & Sons, LLC Lines: 94 Message-ID: <q7u1kjdajqnthomrdv6i851up2dratgm4e@4ax.com> References: <Qo2dnQJCIvOcj6X6nZ2dnZfqnPqtxKjb@earthlink.com> Reply-To: zaghadka@hotmail.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Injection-Date: Fri, 22 Nov 2024 22:35:00 +0100 (CET) Injection-Info: dont-email.me; posting-host="eb41ad6e3c10b67a1e60b0955c778f4a"; logging-data="1431806"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+a4/eOXze9vumQqJHO8eIoUxP2Ge5/enU=" Cancel-Lock: sha1:AkihUiaSSaW2fcVkEw1ya+K6CeU= X-Newsreader: Forte Agent 3.3/32.846 Bytes: 5787 On Sat, 16 Nov 2024 03:31:13 +0000, in comp.sys.ibm.pc.games.action, Ant wrote: >Since HL2 will be/is 20 yrs. old and we're all getting nostalgia! Let's >talk about those days! > >IIRC during the first week of its release, I bought its retail from a >local Best Buy with a $10/10% sale or something back then. According to >my detailed https://zimage.com/~ant/antfarm/about/toys.html history, I >recently upgraded my Windows gaming PC with these parts: "... an AMD >Athlon 64 3200+ 2.2GHz 512KB Socket 754 single core CPU, ASUS K8V SE >Deluxe (VIA K8T800 Socket 754 ATX; VIA VT8237 South Bridge; Revision 2; >onboard sound disabled; onboard NIC not used/connected (using 3COM NIC >for network) and can't be disabled or else Promise Raid won't be >activate), a 3 fan HDD Peeze cooler, 1 GB of PC3200 Kingston RAM (CAS >3), and Creative Sound Blaster Audigy 2 ZS." :) I think I also got >Windows XP OS too. > >Anyways, I remember playing this game over my Thanksgiving weekend. It >was amazing! Very smooth, pretty, and fun! I don't remember how long it >took me to finish it. It was a great sequel. Of course years later, >episodes 1 and 2 (The Orange Box -- will talk about that in three >years). I don't have and want a VR to play Alyx. :( > >What about the rest of you? My first HL2 memory was Dan Adams' _second_ paragraph in his pc.ign.com review: >Before I really get into the review, you should know the background of >how this game was reviewed. Valve did not want to send out copies of >their game (for fairly obvious reasons) before it was released to the >public. In order to play the game, I, and several of my colleagues >throughout the industry, took a trip up to Seattle to visit Valve in >order to have some private time with the title. I was given a little >room to myself where I could close the door, turn off the lights, click >my little red slippers, and pretend that I was sitting at home. It worked >for the most part, largely because I was so engrossed with the game that >when I came out of my trance I often had to take a moment to get my >bearings. Obviously, Valve was happy to bring me into a controlled >environment for ideal playing conditions. This is of course after the first paragraph, which gushed "[HL2 is] the best single-player shooter ever released for the PC..." Yet strangely claimed later in the same paragraph that "...[HL2] doesn't do anything particularly new; it doesn't really innovate..." Despite its touted physics and all the advertised eye candy. Hmm. I thought, "That sounds like a conflict of interest." Reviewers, apparently *all* of them, were being handled by Valve on their campus. Ever been corporate handled? I have. Your objective opinions go out the window, if you can even tell what is good information and what is spin. So I took "it doesn't really innovate" as the actual review. I didn't download Steam for 7 years after HL2. I didn't buy Half Life 2 until 9 years ago for Black Mesa. I loved the _original_ Half-Life. So my first memory of HL2 was, "Well, that's the absolute end of any chance of independent reviews." When Jeff Gerstmann was fired, some 3 years later*, for failing to give a good review to a corporate partnership game, my opinion was sealed. https://bit.ly/4fWpZmn (The bookmark link on Wikipedia had problems with pasting. So bit.ly) I thank Dan Adams for giving me the heads up. -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten _____________________________________________________________________ * Jonah Falcon and I had quite the conversation about this. I even wrote an article. Here's a paragraph: >What we end up with is a thorough perception that the whole review >industry has been compromised by carrot-and-stick public relations >manipulation. There is a widespread belief, often unstated at the >publications themselves, that the materials for previews will suddenly >"dry up" if they give too harsh a review on a shipping product. You don't >bite the hand that feeds you, you can't. In an attempt to capture the >lowest common denominator to bring a large audience, these publications >have all but divorced themselves from what matters to the more discerning >audience. They are providing an entertainment product first, and critical >review second, a sort of *Nintendo Power* approach, but in the guise of >"independent" journalism. The perception is that there is no spoken policy >regarding these issues, just a tightening of the purse strings by overlarge >publishers when the playing field is not slightly tilted in their favor.