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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 26 Sep 2024 15:47:09 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 75% of new games purchased were downloaded Date: Thu, 26 Sep 2024 11:47:07 -0400 Message-ID: <q80bfjphin809q166i24ifep51dpq4cggk@4ax.com> References: <g6crejhe6nubrln5c6e17m9slq2ph62si1@4ax.com> <9de1fj5pfmhs6h6tm3kp48oueseso156s7@4ax.com> <lleqenFqdv5U1@mid.individual.net> <r307fjt6icot5bbr3ma9h6it8ehi9k7r0t@4ax.com> <vd0fsu$3jriq$2@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 57 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-xYQa8P2c5S6ZVh9JFfjyIc6UDevPLWIZzK8NN0ookbFZrpYMPwt3fkBoBryXUrs4Nbf7Bdh7UuF2QtE!NpJ9XgYuHElyrq8+Zc8Yi2v6mM/kY5TmqshezgXKEELm2+1Yu/jKSGin0lDY3SKgTiElpiUv X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3769 On Wed, 25 Sep 2024 08:59:25 +0100, JAB <noway@nochance.com> wrote: >On 25/09/2024 04:20, Spalls Hurgenson wrote: >> On Mon, 23 Sep 2024 22:36:54 -0500, Altered Beast >> <j63480576@gmail.com> wrote: >> >> >>> >>> It sounds to me like the gaming industry makes bank on downloading >>> versus physical product. They certainly haven't printed a manual in a >>> few ages. >> >> They barely even make PDF manuals anymore. >> >> In fairness, few games actually need them. Not only have in-game >> tutorials become quite good, game design has standardized enough that >> there's much less _need_ to teach players how to game anymore. >> >I think there's also the factor that the internet is now a thing so if >you want to know something then google is your friend. > >> And game visuals and world-design is complex enough that the secondary >> purpose of manuals --to flesh out the game-world-- is rarely necessary >> too. >> >> So writing manuals is an expensive proposition that serves no purpose >> except to make a tiny percentage of gamers happy. After all, even >> _were_ a manual necessary, most people _still_ wouldn't RTFM. >> >> I still miss those old-school manuals, though. Whether it was those >> giant tomes you'd get in flight simulators, the wonderfully >> illustrated manuals in CRPGs, or the manuals in strategy games which >> went over every mechanical detail of the game, they were great fun to >> read. > >I do kinda miss manuals in part I think as I would start reading them on >the way back home after buying the game. It certainly ramped up the >excitement of playing more than the current press a few buttons, wait >for the download to complete and you're ready to go. > >The one I most miss though from a physical game is the likes of >lore/background books and maps. I still have the map from Silent Hunter >III on my wall! Or the lovely cloth maps from the Ultima games; I used to have them all mounted above my computers. I only took them down because they started fading from the sunlight, and I loved them too much to watch them degrade like that. So back into their boxes they went. ;-) Sim manuals -whether flight or sub or whatever- were great manuals, though. They told you SO much more about the topic than ever the game could provide. You'd read them front-to-back and feel like you actually could fly an F-16, or drive an M1A1 tank. There was so much more educational value in those tomes than the entirity of actual educational games.