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NNTP-Posting-Date: Thu, 26 Sep 2024 15:47:09 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 75% of new games purchased were downloaded
Date: Thu, 26 Sep 2024 11:47:07 -0400
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On Wed, 25 Sep 2024 08:59:25 +0100, JAB <noway@nochance.com> wrote:

>On 25/09/2024 04:20, Spalls Hurgenson wrote:
>> On Mon, 23 Sep 2024 22:36:54 -0500, Altered Beast
>> <j63480576@gmail.com> wrote:
>> 
>> 
>>>
>>> It sounds to me like the gaming industry makes bank on downloading
>>> versus physical product.  They certainly haven't printed a manual in a
>>> few ages.
>> 
>> They barely even make PDF manuals anymore.
>> 
>> In fairness, few games actually need them. Not only have in-game
>> tutorials become quite good, game design has standardized enough that
>> there's much less _need_ to teach players how to game anymore.
>> 
>I think there's also the factor that the internet is now a thing so if 
>you want to know something then google is your friend.
>
>> And game visuals and world-design is complex enough that the secondary
>> purpose of manuals --to flesh out the game-world-- is rarely necessary
>> too.
>> 
>> So writing manuals is an expensive proposition that serves no purpose
>> except to make a tiny percentage of gamers happy. After all, even
>> _were_ a manual necessary, most people _still_ wouldn't RTFM.
>> 
>> I still miss those old-school manuals, though. Whether it was those
>> giant tomes you'd get in flight simulators, the wonderfully
>> illustrated manuals in CRPGs, or the manuals in strategy games which
>> went over every mechanical detail of the game, they were great fun to
>> read.
>
>I do kinda miss manuals in part I think as I would start reading them on 
>the way back home after buying the game. It certainly ramped up the 
>excitement of playing more than the current press a few buttons, wait 
>for the download to complete and you're ready to go.
>
>The one I most miss though from a physical game is the likes of 
>lore/background books and maps. I still have the map from Silent Hunter 
>III on my wall!

Or the lovely cloth maps from the Ultima games; I used to have them
all mounted above my computers. I only took them down because they
started fading from the sunlight, and I loved them too much to watch
them degrade like that. So back into their boxes they went. ;-)

Sim manuals -whether flight or sub or whatever- were great manuals,
though. They told you SO much more about the topic than ever the game
could provide. You'd read them front-to-back and feel like you
actually could fly an F-16, or drive an M1A1 tank. There was so much
more educational value in those tomes than the entirity of actual
educational games.