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Path: ...!local-4.nntp.ord.giganews.com!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 23 Jul 2024 00:50:19 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: It looks like gambling, feels like gambling, pays out (almost) like gambling... but it's not gambling Date: Mon, 22 Jul 2024 20:50:20 -0400 Message-ID: <qaut9j1r0vqb92ujtajoadl6plvugfo2bh@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 65 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-M2GfdADgLVzbf9bHSkZS+KeA4DfQc1/cswQOThnvy6UbFyqaSH4cjaegujmhO3pdj/qV9bJStx/wNkI!Itc5nMPmuY7yw+affjsNnNQ8HYSK0XajvV8zNt3nyrVWO+usxckqXc22qAbZXbeioovHAio+ X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4090 It doesn't really say anything new about the topic, but the New York Times has an article* on how MTX-infested sports video games have become. Sports in general have become cesspits of gambling these days, it seems, but video games take it to a new level. I don't really have anything else to say about the topic. That won't stop me from going on about it though. I've a reputation to uphold. ;-) We've discussed it here a lot (even if not specifically about sports games). It's pretty attrocious, though. I'd forgotten how awful it was in sports games; it would be bad enough if you had to buy favorite players to use in your games, but you don't even get that. You gamble on the chance to win that character... and then you only get a week to use him before you have to start all over. It makes MTX in mobile games look tame in comparison. My favorite bit from the article was EA Senior VP Kerry Hopkins valiantly trying to defend the practice, claiming it was the only way they could afford to keep deliving new content for the game year after year. Except... the games only have a one-year lifespan before they expect you to buy the next edition. MAYBE he'd have an argument if the base games were free... except the lastest version costs $70USD. Players are already paying for that new content, jackass! And, of course, any MTX from the old game don't carry over. Meanwhile, a (former) executive producer at Bungie tried claiming** that the entire live service model in fact offered more benefits for players than traditional 'pay once and you get the whole game' method. I mean, I'm sure it's better for the publishers, but I've never met any player who preferred this nickle-and-diming that too many games force upon us. We endure it, and sometimes enjoy some of the goodies it gets us, but everyone I've talked to would prefer if games returned to the sales model of the early 2000s; get a full, complete game with lots of hidden bonuses that you can only unlock through gameplay. It rewards the skilled and persistent, and not the ones with deep pockets and poor impulse control. Unfortunately, there isn't likely to be any solution to the problem. If anything, it's just going to get worse. Almost every goverment has washed their hands of the problem, and pretty much everyone involved in the hobby already knows how bad it is. Heck, at this point I think even people who DON'T game regularly know about the problem. And people wonder why I wallow in my collection of twenty year old video games. Sure, they're old but at least they're fun and I get the whole package. Now I'm grumpy. I think I'll go eat some ice-cream. --------------------- * Yes, here is the url to the article: https://www.nytimes.com/2024/07/22/arts/sports-madden-fc-nba2k-microtransactions.html ** here you go: https://www.ign.com/articles/ex-destiny-and-halo-producer-says-live-service-is-better-for-developers-and-players