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Path: ...!Xl.tags.giganews.com!local-2.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 20 Apr 2024 14:21:39 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: When Is A Game Old? Date: Sat, 20 Apr 2024 10:21:39 -0400 Message-ID: <qji72jp9oaq6lffo5jnn6704t0jiia805s@4ax.com> References: <6eh51jt0qrsfaprgpk8cgfibicimgcvge8@4ax.com> <uuv2m3$30ou0$2@dont-email.me> <uv075a$3c95n$1@dont-email.me> <1km81j9m2b3oncq0ac9ab1ktoi1gplg9u6@4ax.com> <uvmfki$13682$1@dont-email.me> <uvoksa$1kqgn$1@dont-email.me> <uvp5f3$1oj67$1@dont-email.me> <lt522j1q1qu99assl5npmadfhokbqr822m@4ax.com> <uvu28c$32jnc$5@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 81 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-KDALCEL6dkfhi8bmrXQECT+P5HVc3bX0ryWBw0H040ZzQa7pZ76Kh/aQWEqHvAm4ZQCzV1MFqqM6g3E!B10w6usj36O1Ontjbie3RaSLiMjtFVvDDO1SzwVYKY2KbC0cDpmeYJS3upZkj2v9jyIi4Fc= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 5067 On Fri, 19 Apr 2024 17:12:25 +0200, Kyonshi <gmkeros@gmail.com> wrote: >On 4/18/2024 2:54 PM, Mike S. wrote: >> On Wed, 17 Apr 2024 20:36:49 +0200, Kyonshi <gmkeros@gmail.com> wrote: >> >>> Nah, 1990 still was in the 5.25" time. They only faded from view a few >>> years later. I remember when we bought our first 486 in... 1993? we had >>> the choice between one with a 3.5" and one with both 3.5" and 5.25", and >>> my dad took the one without the 5.25" drive. To my consternation, >>> because I thought those disks looked kinda cool, and my uncle had a huge >>> collection of games on them already. >>> >>> (and for what it's worth, here is an ebay offer for a sealed 5.25" copy >>> of the game: https://www.ebay.com/itm/235038004341) >> >> Yeah, my copy of Might and Magic 3 has a Copyright date of 1991 and it >> came on 5.25 floppies. >Now that was a great game. >I only got it on CD-Rom though. I was always a "Might & Magic 2" fan myself. Played it to death on an 8-bit computer. It was an absolutely ridiculous game, with ridiculous encounters (in particular, I remember fighting off hundreds of 'Cuisinart'* monsters, each of which did hundreds if not thousands of points of damage per attack. Finally having a party able to not only withstand those attacks but nuke them en masse with magic spells was /such/ a satisfying experience). The visuals were a noticable step-up from the first game (which was surprisingly text-heavy). The new skill system made the game feel more like a tabletop RPG, the automap was a very welcome QOL improvement, and the huge open-world was the Skyrim of its era; so much to explore, so many hidden things to discover, so many quests to do! But by the time "Might & Magic 3" rolled around (1991), I was pretty much done with the franchise. It's combat-heavy game-play and tile-based presentation felt very old school when compared to contemporary CRPGs like "Ultima 6" or even (the then venerable) "Pool of Radiance"). "Underworld: The Stygian Abyss", which would release less than a year after "Might & Magic 3", was the final straw, cementing the fact that the franchise was officially behind-the-times (at least in my eyes). And if I really wanted to play a tile-based dungeon-crawler, the "Eye of the Beholder" games had a freshness to them that the Might & Magic games lacked. But I'll never forget the joy of smashing cuisinarts. ;-) As for disks... the early 90s were the definite transition period between 3.5" and 5.25" disks. I just have to look into my collection of games; "Underworld" came on 5.25" 1.2MB floppies, but my copy of "Wing Commander II" was on 3.5" 1.44MB disks. Not only did many games release in different SKUs, each individually marked with what sort of disk could be found inside the box, but pretty much every game also included a 'disk exchange card', with instructions on how you could swap your 3.5" disks for 5.25" floppies (or vice versa) for a minimal charge. Floppy disks were a surprisingly costly part of game development in the 90s, and ate up a significant chunk of the profits for publishers. Disks were expensive and - even purchased in bulk - could cost anywhere from 50 cents to 2 dollars US! So with a game that shipped on 8 floppy disks, that might mean $10 of that might be spent on media alone! The weight of all those disks also made it more expensive to ship the games too. It's one of the bigger reasons why publishers were so quick to switch over to CD-ROM, even when the game didn't really need all that much storage space; it was a huge cost-saving for them. * named after a specific chopper/blender kitchen-device that was popular at the time