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Path: ...!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 22 Jan 2025 15:54:19 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Grim Fandango Remastered HD ! Date: Wed, 22 Jan 2025 10:54:19 -0500 Message-ID: <qu42pjda9ua13do8ee8cf1l4h5lhflqv96@4ax.com> References: <vmogfc$6v44$1@dont-email.me> <bdnvojlah6gdrutqmcsrvj2tle219figev@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 37 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-XHfMNaShBdYX9duAq7kHGhhOVrGs5n/A1CHWScTzTatB2O28ik5zcmLMtcCYCMkK4iqYY3QULvK0eNV!l86epI/CpLWtbdOlth0fNnFxYMibk3k6hGS+A3t8txdCl3bjbwb5M9wxgekOGTT02nlJPaEd X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2501 On Tue, 21 Jan 2025 11:50:07 -0600, Zaghadka <zaghadka@hotmail.com> wrote: >On Tue, 21 Jan 2025 09:02:50 -0700, in comp.sys.ibm.pc.games.action, rms >wrote: > >>This looks like a quality mod for this game: >>https://hexagon.codes/grimhd >>I've never gotten past the first few puzzles before getting stuck :) but >>might give this a try >> >Thank you! This is one of my favorite games and I might replay. > >ScummVM covers it now, so I thought I would have to go there for a >replay. > >To install Grim Fandango from disc, you need a hacked 32-bit installer. > >https://quickandeasysoftware.net/software/grim-fandango-setup > >Lovely 16-bit installer on that one. Same goes for EFMI. Or, you know, you could just get the Remastered version of the game, which not only does the same sort of upscaling but is designed to work on modern OS and hardware. Not that I'm really interested in either. The grungy low-res textures are part of the charm of those old games. All that upscaling makes those classics look too smooth; too clean. Those big pixels are part of the aesthetic; the art is designed to compensate for the blurriness forced upon it by late-90s technology. Without the crunchiness of old-school graphics, the characters and backgrounds don't mesh well; it all starts looking like bad cut-n-paste photoshops. TL;DR: I'm sticking with the original art style ;-)