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Path: ...!local-4.nntp.ord.giganews.com!Xl.tags.giganews.com!local-1.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 25 Sep 2024 03:20:26 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 75% of new games purchased were downloaded Date: Tue, 24 Sep 2024 23:20:25 -0400 Message-ID: <r307fjt6icot5bbr3ma9h6it8ehi9k7r0t@4ax.com> References: <g6crejhe6nubrln5c6e17m9slq2ph62si1@4ax.com> <9de1fj5pfmhs6h6tm3kp48oueseso156s7@4ax.com> <lleqenFqdv5U1@mid.individual.net> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 28 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-SjR/B1A/nWDS9oxLMgJKI7JPfTIqzuksrLwlxMO70e1vZH6Vy8NKn6k7HHFC9N8JO2WbfWoBNqAfhLk!baiwCHVBUuk8B2t+pT/NdzHQnzx8+1lCc9KSfBE+FjWA6BZIkxIQ3Xpc8TbZvN7TWo31c2ug X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2278 On Mon, 23 Sep 2024 22:36:54 -0500, Altered Beast <j63480576@gmail.com> wrote: > >It sounds to me like the gaming industry makes bank on downloading >versus physical product. They certainly haven't printed a manual in a >few ages. They barely even make PDF manuals anymore. In fairness, few games actually need them. Not only have in-game tutorials become quite good, game design has standardized enough that there's much less _need_ to teach players how to game anymore. And game visuals and world-design is complex enough that the secondary purpose of manuals --to flesh out the game-world-- is rarely necessary too. So writing manuals is an expensive proposition that serves no purpose except to make a tiny percentage of gamers happy. After all, even _were_ a manual necessary, most people _still_ wouldn't RTFM. I still miss those old-school manuals, though. Whether it was those giant tomes you'd get in flight simulators, the wonderfully illustrated manuals in CRPGs, or the manuals in strategy games which went over every mechanical detail of the game, they were great fun to read.