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Path: ...!local-2.nntp.ord.giganews.com!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 30 Jan 2025 15:25:51 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: "8 Classic Games You Haven't Played (but should)" Date: Thu, 30 Jan 2025 10:25:51 -0500 Message-ID: <r66npj5gi36a6jf9ikscdr6dlehamtc9kh@4ax.com> References: <h89fpjhfmieipq2s06sfj4l4gvm5h0gfiv@4ax.com> <e3f57efb397295684f55d19630e1809f58b0de59@i2pn2.org> <s7thpj94ics3bp7hk85c7ui8tpbg07pq7s@4ax.com> <slrnvpkf3k.30e.usenet@raspberrypi.geeknix.net> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 59 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-36AI5f5IVEkhz8EOVHjtkklIVx2MsiwZEYFH+Tuz7jbB8viOhKr8PGERbH+blO6MpL7y/ZQOQNJ+xp5!bj98vef7MQwM09N/o1Lu/RMUpijESEfRj4ood5UAHTzf6J/NvWTtZq4Jk2puoRzbnfrzP+yy X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4105 On Wed, 29 Jan 2025 23:00:03 GMT, Geeknix <usenet@apple.geeknix135.net> wrote: >On 2025-01-28, Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >> On Tue, 28 Jan 2025 07:02:48 -0800, Justisaur <justisaur@gmail.com> >> wrote: >> >> "Populous" is a genre of god-game that I think needs to make a >> come-back (although I was always more fond of the sequel). There have >> been attempts to revitalize the god-game genre, but they always added >> too many layers of complexity to the game, and I think that what made >> "Populous" so addictive was its simplicity. It was a very hands-off >> sort of game, where most of the action took place outside of the >> player's control, and you had to swoop in only at critical junctures >> to make sure the outcome of a battle went in your favor. "Populous" is >> actually one of those games that /benefits/ from its technological >> limitations, with its small view-window keeping you focused on just a >> tiny part of the world at once. Even just the ability to zoom out to a >> more macro-level view of the world works against the game's balance, I >> feel. > >I never played Populous, never understood it, but then again I never >really looked at it or tried. My younger self just thought it was a rip >off of Powermonger without the fighting. > >I played Powermonger a lot on the Amiga, I sometimes just played the >intro over and over. The music was great to a younger me sitting in a >dark cold bedroom staring at a 14" CRT with small speakers blasting out >the soundtrack, happy days. I also somehow stubbled across some kind of >bug that gave my troops infinite strength, but they looked a little >glitchy. > >I just tried searching to see if this glitch was a thing. I couldn't >find anything about it. The only bug mentioned was that sometimes the >shepard's looked like they were doing something lewd to their flock! > >Sorry, but I can't help thinking of Powermonger whenever Populous is >mentioned. Now I'm going to watch the intro on YouTube and maybe look up >Mega-lo-mania also. Thanks for the memory trigger.. Heheh. I was the opposite. "Powermonger", for me, was a rip-off of "Populous". Although seeing as both games were developed at Bullfrog (albeit not by the same teams), in either case 'rip-off' is probably inaccurate. Peter Molyneux was a fan though. He once said it was "better than Populous". High praise from the guy who developed "Populous" in the first place. Personally, I preferred the older game. "Powermonger" just added on layers of complexity I felt were unnecessary. Although, again, that might be because I came across it later. Perhaps had I played "Powermonger" first, I would have been bitching about how stupidly simplified they'd made "Populous". ;-P Can we both agree, though, that "Syndicate" was the better of both games? ;-)