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From: shawn <nanoflower@notforg.m.a.i.l.com>
Newsgroups: rec.arts.tv
Subject: Re: What Did You Watch? 2024-06-27 (Thursday)
Date: Fri, 28 Jun 2024 17:22:15 -0400
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On Fri, 28 Jun 2024 14:14:42 -0700, BTR1701 <atropos@mac.com> wrote:

>In article <v5n7l5$3goq7$1@dont-email.me>,
> Arthur Lipscomb <arthur@alum.calberkeley.org> wrote:
>
>> A Quiet Place: Day One (theatrical) Prequel and third movie in the Quite 
>> place franchise. This one shows the events of the Aliens arrival on 
>> Earth. One of the things I hate about zombie apocalypse movies where 
>> the Earth is overrun by zombies is there's no plausible way that the 
>> zombies could overtake humanity. Similarly one of the things that 
>> bugged my about the Quiet Place movies is there was never a plausible 
>> way the aliens could overtake humanity.
>
>If there were a lot of these things, I could see them doing it. They're 
>too big, strong, and fast to fight with individual troops, assuming 
>humanity could even muster the troops fast enough, but they're not large 
>enough to take on with things like missiles and nukes, at least not 
>without nuking a large part of humanity along with them.
>
>I would like to see how tanks fare against them. Are they strong enough 
>to defeat a tank's armor and/or overturn it? Because if not, that's 
>about the only thing that could stand toe-to-toe with one long enough to 
>put effective fire on it.
>
>> This movie promised to deliver 
>> that answer. Instead the aliens show up. The main character hits her 
>> head or something and is unconscious for a few *hours* at best, then 
>> when she awakes the aliens have already overtaken humanity. There are 
>> millions of people in New York City yet they all magically disappeared 
>> per plot. And now somehow the entire city is totally silent except for 
>> when the plot demands someone make a sound then that's the only sound. 
>> And the aliens who were no where to be found suddenly all converge on 
>> that location. I was really expecting more from this movie but it's 
>> more of the same. But I guess fans of the first two who aren't 
>> expecting any real answers should like it.
>
>My problem with the whole premise of the franchise is that these aliens 
>seem to instantly home in on any sound so long as the sound is made by a 
>person. Nature is naturally full of all sorts of sounds, which you would 
>think would constantly drive the creatures nuts trying to attack and 
>kill the birds that are flying overhead cawing or the ocean breakers 
>crashing on the shoreline or the trees rubbing together in the wind. But 
>none of that bothers or attracts them. The moment a human so much as 
>snaps a twig underfoot, suddenly these beasts are streaking toward them 
>to attack.
>
>I wish Clod was still around to explain how sound works like electricity 
>and the aliens are only attracted to artificial sound, not natural sound.

If so imagine setting up a swarm of drones flying around. Going to be
hard to track down the humans when there are many drones buzzing
around in the air where the aliens could see/hear them but not be able
to reach them.