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Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 13 Nov 2024 15:46:55 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: rec.games.frp.dnd Subject: Re: edition wars Date: Wed, 13 Nov 2024 10:46:54 -0500 Message-ID: <rrh9jjdermro0jd36u5eh0thnaccsmjg0l@4ax.com> References: <vf2kna$9cq3$1@dont-email.me> <6715e0ca$1$3068692$882e4bbb@reader.netnews.com> <dmpchjt25i452ivj5vvtbttsjiu1trplkp@4ax.com> <vf7kmb$1cv4o$1@dont-email.me> <vgl3o0$37bmm$2@dont-email.me> <g9ftij56shv225a6pkqe9c50ncjq0ivia9@4ax.com> <vh08at$6r4$1@ereborbbs.duckdns.org> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 48 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-PvULw28fa2wIIODTJHSYBGk+r7mmTJ6yBARHvPveVPLpVnTrGRG+WTpGkekOE1AlHCSn8V2qzRg/cM6!C9LBIo6ex52ZS+y33MKcZRcsLCcDv0cHWEP9Mo3GjhbQ5Bid8TlagoiY7Qpm9Ms/X1Tx/soq X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3433 On Tue, 12 Nov 2024 19:55:26 +0100, Kyonshi <gmkeros@gmail.com> wrote: >On 11/9/2024 2:47 AM, Spalls Hurgenson wrote: > >> >> Even when playing later editions, I _still_ use some of those >> guidebooks as helpful references (namely, "DMGR1 Campaign Sourcebook >> and Catacomb Guide" which is chock full of good advice for a DM >> running a campaign, and "DMGR3 Arms and Equipment Guide", which is >> just a useful (if not historically accurate) visual reference to all >> those fantasy weapons in the game. >> > > >Well, these books are fantastic resources. And I also use some more ADnD >2e books to work out stuff, only really good adventures are a bit rare >(and when I tried to point out some good ones I just realized those were >all 1e rereleases) 2nd Ed definitely was better when it came to campaign expansions than with its modules. There were a handful of great adventures ("Dragon Mountain", "Planescape: Dead Gods", "Rod of Seven Parts") but on the whole I remember the edition more for its stuff like the aforementioned "DMGR3 Arms & Equipment Guide", "Ravenloft Boxed Set" and "Aurora's Whole Realms Catalog". Which was fine with me, because that was the era when I pretty much stopped using retail adventures and started building up my own campaign worlds. I still _bought_ them, being the good little consumer (as "research" and "inspiration", I told myself) but most never really interested me enough to run them. [Some were just horrible, though. Pretty much everything Dragonlance did in 2nd Ed was just _awful_.] But I'm not really surprised. The game itself was changing. Early 1E adventures were either extremely simplistic, or often whole supplements unto themselves. They were good not so much for their adventures but because of the realms they described for us. But with TSR putting out more stand-alone campaign material, the modules focused more on _just_ the adventures... and those just weren't satisfactory on their own. TL;DR: don't disagree with 2E modules, but I think it the decline has less to do with the system and more to do with how the industry was changing overall.