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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Borax Man <rotflol2@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: More Doom (Sigil II) Date: Sun, 20 Apr 2025 12:40:32 -0000 (UTC) Organization: A noiseless patient Spider Lines: 115 Message-ID: <slrn1009qpv.6dk9.rotflol2@geidiprime.bvh> References: <94mtvjdteuvitap3g5qv5er8u97k23th4i@4ax.com> <umfvvj5rhmcdatkmle5mvdkidmv5at4iut@4ax.com> <vtp0a2$2stpd$4@dont-email.me> <ep220ktmttq9tc09j92ai1que0faj7j0mq@4ax.com> <gea20k529a4e5hoi6nhubdq1f6anf71man@4ax.com> <ald20k958dgvlgopkslq0coci9kkv5mujm@4ax.com> <slrn100464t.4fb.rotflol2@geidiprime.bvh> <m6eo5iFl344U1@mid.individual.net> <slrn1004ic4.2tf.rotflol2@geidiprime.bvh> <7ur40k14qpiscsc9o82khmhb9pd3t37i1l@4ax.com> <slrn1006s9p.5vm.rotflol2@geidiprime.bvh> <k2b70k9m0f28c639u4dqhf94lbkfeupv1p@4ax.com> Injection-Date: Sun, 20 Apr 2025 14:40:32 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e342e93e77a9604dad13be81317ba75c"; logging-data="3983628"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18TT1Uwxm3PY1KsTJSfbnnIHwqqcX8+J4M=" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:kSb3xByfSPTMSOSX3UPgfAuJ4x8= Bytes: 6910 On 2025-04-19, Spalls Hurgenson <spallshurgenson@gmail.com> wrote: > On Sat, 19 Apr 2025 09:47:37 -0000 (UTC), Borax Man ><rotflol2@hotmail.com> wrote: > >>On 2025-04-18, Zaghadka <zaghadka@hotmail.com> wrote: >>> On Fri, 18 Apr 2025 12:45:56 -0000 (UTC), in >>> comp.sys.ibm.pc.games.action, Borax Man wrote: >>> >>>>On 2025-04-18, Mandrake the Perihelion <jfwaldby@gmail.com> wrote: >>>>> Borax Man wrote: >>>>>> On 2025-04-17, Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >>>>>>> On Thu, 17 Apr 2025 11:19:09 -0500, Zaghadka <zaghadka@hotmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> On Thu, 17 Apr 2025 10:12:26 -0400, in comp.sys.ibm.pc.games.action, >>>>>>>> Spalls Hurgenson wrote: >>>>>>>> >>>>>>>>> Quake was impressive tech for its day, and it featured some many ideas >>>>>>>>> that have since become de rigeur for FPS games nowadays, but it was >>>>>>>>> too focused on arena-combat gameplay and its lore was a mess. Bleh. >>>>>>>>> ;-) >>>>>>>> >>>>>>>> You also *had* to buy a Pentium. I remember throwing my AMD 486DX4-100 at >>>>>>>> it and still getting "Mr. Turtle." >>>>>>> >>>>>>> You didn't HAVE to buy a Pentium (but boy did it help!) >>>>>>> >>>>>>> Some of us were playing Quake on x486 chips. It was... rough, even for >>>>>>> me (and I'm really tolerant of low FPS). But I endured it until I got >>>>>>> that super-fast 100MHz pentium (and, eventually, a 3DFX card). >>>>>>> >>>>>>> Not that any of that really made the gameplay more _fun_... but it >>>>>>> made it more _tolerable_ ;-P >>>>>>> >>>>>>> >>>>>> >>>>>> I've tried it on my 486 DX4 100. Barely playable. The first machine I >>>>>> ran Quake on was an AMD K5 100MHz, and it ran it OK at 320x240 >>>>>> resolution, and satisfactorily at 400x300. >>>>>> >>>>>> That Pentium instruction set and faster cache/memory sure made a >>>>>> difference. >>>>>> >>>>> I'm sure that's what it was. The 386 was good for the game 'La >>>>> Cucaracha'. Basically you would eat the cheese minis cracker and >>>>> hurgender cheese. Then you fart and they have cracker aesctetic. >>>>> Cockroaches will stare at the moon before acknowledgigabyte drives, >>>>> carefully stored gigabyte they tell you boards of ca. >>>> >>>>I used to run Doom on a 386 DX running at 20MHz. Now that was >>>>SLOW. Even in low detail mode, but I perservered because it was better >>>>than not experiencing the game at all. >>> >>> I just put on Wolf3D in those cases. Scratches the same itch. >>> >> >>Runs great on them, but Doom is so, so much better. > > I played Wolf3D back-in-the-day, and was excited as anyone by its > 'novel' first-person action, but equally found its mazelike maps > aggravating, and playing the game too long always gave me splitting > headaches. I didn't like its reliance on points, or its use of lives, > and there was a dull sameness to many of the levels thanks to the > limited number of textures, tricks and enemies. > > In fact, one of the most exciting things that kept me going through > the game was the soundtrack; not that it was so great (it was okay) > but it was one of the few things that changed from level to level. > What will the new tune be? That's how low the bar was. > > My experience with "Doom", though, was completely different. Just the > elevation changes made things entirely different. The lighting added > atmosphere and character to each map. There were so many more monsters > and weapons too! And the soundtrack; it wasn't just okay, it was > GREAT. > > Wolfenstein 3D pretty much dropped off my radar after 10 December > 1993. The few times I played it after that date, it was mostly just to > remind myself how much better Doom was than its predecessor. > > Although, if I had a 386/20, Wolf3D would be a better fit. Doom could > run on a machine that slow, but you'd have to sacrifice a lot to get a > usable frame rate (detail level low, screen-size = postage stamp). > Wolfenstein3D ran a lot better on a computer of that calibre. > > I ran Doom with a larger sreen, in fact, as big as it could be with just the status bar. Maybe shrunk down one level. It ran like crap, but I preferred that over looking at tiny, tiny screen. AFter a while, you got used to it, and only some levels, like E3M6 really became a major headache. I first saw Wolf3D in the school computer lab, and like you found the 3D first person perspective exciting. Nothing like anything else I saw before, but I only got to play it during school breaks, ie, every 6 months just for an hour or so. When I got a 386 in February 1994, with an Adlib sound card, I got Wolf3D and really enjoyed it. It had FM Synth sound effects and music. The music I kind of liked, and the game was good, but I did find the mazes frustrating, and there was a bit of sameness. When I first saw Doom, early April 1994 I think, it looked next generation, something phenomenal and clearly for a far more powerful computer. It was like watching black magic, how these "realistic" scenes were rendered. But I didn't quite get drawn into the aesthetics, the demons, the shotgun, and found it to be like a Wolf3D rip off. A couple of weeks later, after playing it a little and deleting it, I suddenly realised the game was pretty good and got the shareware version again and finished it. I was hooked from then on in. More immersive levels, flowed and played better. No huge mazes! Later, when a SoundBlaster was put in, I was blown away by how it sounded.