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From: Borax Man <rotflol2@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Wolf3D & other FPSes (was Re: More Doom (Sigil II))
Date: Mon, 21 Apr 2025 11:47:25 -0000 (UTC)
Organization: A noiseless patient Spider
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On 2025-04-21, Ant <ant@zimage.comANT> wrote:
> Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>> On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man
>> <rotflol2@hotmail.com> wrote:
>
>> >I ran Doom with a larger sreen, in fact, as big as it could be with just
>> >the status bar.  Maybe shrunk down one level.  It ran like crap, but I
>> >preferred that over looking at tiny, tiny screen.  AFter a while, you
>> >got used to it, and only some levels, like E3M6 really became a major
>> >headache.
>
>> Oh, me too. I've always given 'quality' the edge over 'framerate', and
>> have been extremely tolerant of low FPS (as I said in an earlier post,
>> I first played "Quake" on a 486! ;-)
>
>> >I first saw Wolf3D in the school computer lab, and like you found the 3D
>> >first person perspective exciting.  Nothing like anything else I saw
>> >before, but I only got to play it during school breaks, ie, every 6
>> >months just for an hour or so.
>
>> Oh, undeniably! Wolf3D was very exciting on its release, and it got a
>> lot of play-time from me too. I was, perhaps, a bit less enthused than
>> you (games like "Catacombs 3D" and "Ultima Underworld" made the
>> viewpoint a bit less novel for me) but no other games on market had
>> the same mix of detail and speed as Wolfenstein. It was an amazing
>> game, technically, and felt quite revolutionary. But -again, perhaps
>> because I had games like "Underworld" or Bethesda's 1991 "The
>> Terminator" to fall back upon, it wasn't as amazing and life-consuming
>> as "Doom" would prove to be a few years later. 
>
> Same even though it was slow on my IBM PS/2 model 30 286 10 Mhz PC. I 
> was jealous with my next door neighbor's custom built 386 PC. Of course, 
> we sapped with DOOM with my brand new custom built 486 DX2/66 PC! Thanks 
> God we were next door to each other to hang out a lot. Heck, we even 
> played over dial-up modem from our homes for online DOOMing. I miss him. 
>:(
>
>
>> >When I first saw Doom, early April 1994 I think, it looked next
>> >generation, something phenomenal and clearly for a far more powerful
>> >computer.  It was like watching black magic, how these "realistic"
>> >scenes were rendered.  But I didn't quite get drawn into the aesthetics,
>> >the demons, the shotgun, and found it to be like a Wolf3D rip off.  A
>> >couple of weeks later, after playing it a little and deleting it, I
>> >suddenly realised the game was pretty good and got the shareware version
>> >again and finished it.  I was hooked from then on in.  More immersive
>> >levels, flowed and played better.  No huge mazes!
>
>> Actually, I admit, my initial day-one impressions of "Doom" weren't
>> too far from yours either. It was very much an "ehn, it's just more
>> Wolf, but darker and trying too hard to be edgy,* what with the demons
>> and gore". For all that it's layout is now infamous, E1M1 doesn't
>> really present "Doom's" strengths very well. I actually remember
>> playing the game that first time (after a long and arduous download
>> and install**), and quitting after the first level quite disappointed
>> at the result.
>
>> But Usenet was full of talk about how great this game was, so I
>> eventually returned to the game.*** The next few levels were similar
>> (E1M3, which starts in a box-filled warehouse, felt like it could have
>> been a Wolf3D level). It wasn't until E1M7 that I _really_ started
>> getting into the game, groking its gameplay and atmosphere fully. By
>> then I'd started seeing "Doom" more than just "Wolf 4" and more as its
>> own thing; I could see the technical changes (again, the lighting and
>> elevation changes) and loved how everything came together to create a
>> mix of brooding, atmospheric horror and off-the-wall non-stop action. 
>
> I always loved the space marine base levels like in E1, E2M2, etc. I 
> wasn't a fan of the Earth and hell levels. What really helped were those 
> fan made levels and mods!!!
>
>
>> And I've never lost my admiration of the game since, even if I've not
>> always enjoyed playing it as much. 
>
>> Wolf3D was neat... but Doom was magic.
>
> Ditto.
> ...

Episode 2 was my favourite from Doom 1.  I recently made a 4 level wad
based on this style.  I had intended a whole episode but ran out of
ideas and patience.  Its called Decimator and available here...

http://boraxman.strangled.net/levels/#doom-levels