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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Borax Man <rotflol2@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Wolf3D & other FPSes (was Re: More Doom (Sigil II)) Date: Mon, 21 Apr 2025 11:47:25 -0000 (UTC) Organization: A noiseless patient Spider Lines: 87 Message-ID: <slrn100cc2d.9rf.rotflol2@geidiprime.bvh> References: <vtp0a2$2stpd$4@dont-email.me> <gea20k529a4e5hoi6nhubdq1f6anf71man@4ax.com> <ald20k958dgvlgopkslq0coci9kkv5mujm@4ax.com> <slrn100464t.4fb.rotflol2@geidiprime.bvh> <m6eo5iFl344U1@mid.individual.net> <slrn1004ic4.2tf.rotflol2@geidiprime.bvh> <7ur40k14qpiscsc9o82khmhb9pd3t37i1l@4ax.com> <slrn1006s9p.5vm.rotflol2@geidiprime.bvh> <k2b70k9m0f28c639u4dqhf94lbkfeupv1p@4ax.com> <slrn1009qpv.6dk9.rotflol2@geidiprime.bvh> <g81a0ktkeae8879ved0u7k49hs3eljnaia@4ax.com> <vu4cmp$18hi8$3@dont-email.me> Injection-Date: Mon, 21 Apr 2025 13:47:25 +0200 (CEST) Injection-Info: dont-email.me; posting-host="d14828a55c50b1d9aebdde42c0917186"; logging-data="2259371"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19bJchZCwKFwYcD7yS9CMWfpkCbFCDKQok=" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:hGzOHuzG/FxxZKHn7NutZr1WwQE= Bytes: 5874 On 2025-04-21, Ant <ant@zimage.comANT> wrote: > Spalls Hurgenson <spallshurgenson@gmail.com> wrote: >> On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man >> <rotflol2@hotmail.com> wrote: > >> >I ran Doom with a larger sreen, in fact, as big as it could be with just >> >the status bar. Maybe shrunk down one level. It ran like crap, but I >> >preferred that over looking at tiny, tiny screen. AFter a while, you >> >got used to it, and only some levels, like E3M6 really became a major >> >headache. > >> Oh, me too. I've always given 'quality' the edge over 'framerate', and >> have been extremely tolerant of low FPS (as I said in an earlier post, >> I first played "Quake" on a 486! ;-) > >> >I first saw Wolf3D in the school computer lab, and like you found the 3D >> >first person perspective exciting. Nothing like anything else I saw >> >before, but I only got to play it during school breaks, ie, every 6 >> >months just for an hour or so. > >> Oh, undeniably! Wolf3D was very exciting on its release, and it got a >> lot of play-time from me too. I was, perhaps, a bit less enthused than >> you (games like "Catacombs 3D" and "Ultima Underworld" made the >> viewpoint a bit less novel for me) but no other games on market had >> the same mix of detail and speed as Wolfenstein. It was an amazing >> game, technically, and felt quite revolutionary. But -again, perhaps >> because I had games like "Underworld" or Bethesda's 1991 "The >> Terminator" to fall back upon, it wasn't as amazing and life-consuming >> as "Doom" would prove to be a few years later. > > Same even though it was slow on my IBM PS/2 model 30 286 10 Mhz PC. I > was jealous with my next door neighbor's custom built 386 PC. Of course, > we sapped with DOOM with my brand new custom built 486 DX2/66 PC! Thanks > God we were next door to each other to hang out a lot. Heck, we even > played over dial-up modem from our homes for online DOOMing. I miss him. >:( > > >> >When I first saw Doom, early April 1994 I think, it looked next >> >generation, something phenomenal and clearly for a far more powerful >> >computer. It was like watching black magic, how these "realistic" >> >scenes were rendered. But I didn't quite get drawn into the aesthetics, >> >the demons, the shotgun, and found it to be like a Wolf3D rip off. A >> >couple of weeks later, after playing it a little and deleting it, I >> >suddenly realised the game was pretty good and got the shareware version >> >again and finished it. I was hooked from then on in. More immersive >> >levels, flowed and played better. No huge mazes! > >> Actually, I admit, my initial day-one impressions of "Doom" weren't >> too far from yours either. It was very much an "ehn, it's just more >> Wolf, but darker and trying too hard to be edgy,* what with the demons >> and gore". For all that it's layout is now infamous, E1M1 doesn't >> really present "Doom's" strengths very well. I actually remember >> playing the game that first time (after a long and arduous download >> and install**), and quitting after the first level quite disappointed >> at the result. > >> But Usenet was full of talk about how great this game was, so I >> eventually returned to the game.*** The next few levels were similar >> (E1M3, which starts in a box-filled warehouse, felt like it could have >> been a Wolf3D level). It wasn't until E1M7 that I _really_ started >> getting into the game, groking its gameplay and atmosphere fully. By >> then I'd started seeing "Doom" more than just "Wolf 4" and more as its >> own thing; I could see the technical changes (again, the lighting and >> elevation changes) and loved how everything came together to create a >> mix of brooding, atmospheric horror and off-the-wall non-stop action. > > I always loved the space marine base levels like in E1, E2M2, etc. I > wasn't a fan of the Earth and hell levels. What really helped were those > fan made levels and mods!!! > > >> And I've never lost my admiration of the game since, even if I've not >> always enjoyed playing it as much. > >> Wolf3D was neat... but Doom was magic. > > Ditto. > ... Episode 2 was my favourite from Doom 1. I recently made a 4 level wad based on this style. I had intended a whole episode but ran out of ideas and patience. Its called Decimator and available here... http://boraxman.strangled.net/levels/#doom-levels