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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: The Elder Scrolls Oblivion Remastered is now available
Date: Fri, 25 Apr 2025 17:50:07 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrn100niet.1cqan.candycanearter07@candydeb.host.invalid>
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:20 this Wednesday (GMT):
> On Tue, 22 Apr 2025 17:50:24 +0100, Mr Rob
><noemailformethx@jsjsaiiowppw.com> wrote:
>
>>
>>Is anyone else going to get it?
>
> Bethesda has announced in its FAQ there will be no official mod
> support for the new version of Oblivion. 
>
> https://help.bethesda.net/#en/answer/69672
>       Q: "Does The Elder Scrolls IV: Oblivion Remastered 
>           support mods?"
>       A:  "Mods are not officially supported for The Elder 
>           Scrolls IV: Oblivion Remastered."
>
> They've also indicated that modding tools won't be made available.
>
> Despite the game selling like gangbusters, I think this might
> ultimately doom this version to becoming an also-ran when compared to
> the older editions. Modding is the heart-and-soul of Bethesda RPGs,
> and the biggest reason to play their janky games over other, better
> titles. Without mods, the game just won't have the lifespan of the
> older games.
>
> Which might be an intended goal for Bethesda. Unless you've got a
> live-service implemented into a game, you WANT players to
> buy-then-abandon your older titles as quickly as possible. That way
> they have to buy a new game from you. Playing the same game for
> ten-plus years doesn't make a publisher money, after all. 


And here I thought they were just being lazy!
-- 
user <candycane> is generated from /dev/urandom