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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: free Free FREE  Furi Demake:  Get Furious!
Date: Mon, 19 May 2025 14:30:03 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:42 this Sunday (GMT):
> On Sat, 17 May 2025 14:07:58 -0600, "rms"
><rsquiresMOO@MOOflashMOO.net> wrote:
>
>>8Bit Action!
>>https://store.steampowered.com/app/2593450/Furi_Demake__The_Chain/
>
> I never got the point of demakes; let's take a game and make it worse?
> Oh sure, from a TECHNICAL perspective I understand it. "Can I, a
> developer, create a similar experience as a modern game using a much
> more limited toolset?" I see the appeal of that challenge.
>
> But as an end-user of that product -the gamer- I can't imagine why I'd
> want to actually PLAY that game.
>
> But it probably has a lot to do with the fact that I already lived
> through the era of 8-bit* games, and my general feeling is that I
> already DID my time in the 16-color mines. I've suffered enough; I
> don't need to return to a time when individual pixels were the size of
> my thumb. You CAN make pretty games with such limited technology, but
> it was /despite/ those limitations, not because of it. 
>
> And "Furi Demake" is definitely not one of those exceptions.
> (it's also just the single boss fight of the larger game, so its not
> like there's much content either)
>
> So I'll pass.
>
>
>
>
> * although in terms of visuals and gameplay, "Furi Demake" looks a lot
> more 16-bit to me. There's a hell of a lot more than 8 colors on
> screen for most of those images. ;-)


Demakes can also be for making a semblence of a game work on odd
hardware (see the portal 64 demake), but also people kinda just like the
asthetic?
-- 
user <candycane> is generated from /dev/urandom