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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.os.linux.misc
Subject: Re: GIMP and Photoshop user interfaces
Date: Sat, 7 Jun 2025 16:00:05 -0000 (UTC)
Organization: the-candyden-of-code
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Lawrence D'Oliveiro <ldo@nz.invalid> wrote at 23:12 this Wednesday (GMT):
> On Wed, 4 Jun 2025 13:02:20 +0100, The Natural Philosopher wrote:
>
>> Gimp and Blender are fantastic tools in the hands of people who know
>> them., I don't think I have sufficient years left to learn either
>> though.
>
> I finally decided to sit down and start learning Blender back in about
> 2010. I found some nice tutorials on YouTube and elsewhere, and I remember
> I went through a basic exercise, starting with the default cube, to create
> a simple drinking glass. Loop cut here, loop cut there, add a subsurf
> modifier, apply the old Phong shading trick (“shade smooth”), make the
> material transparent (no concept of refractive index in the old BI
> renderer), hit the render button ... voilà. This only took maybe a day or
> two.
>
> I was hooked from that point on. Basically, every new thing I learned from
> that point let me create something even more wonderful than I had before.
>
> The point being, it shouldn’t take you years to get to the point of doing
> something that can impress your friends.
>
> The thing with 3D is, it requires a combination of geekiness to understand
> the technical details, and artistry to make something look good. I can’t
> claim I’ve got the artistry, but the technical details are fun.
>
> I have posted some random doodles here
><https://www.deviantart.com/default-cube>.
Agreed, 3D can be pretty difficult. I dabbled in it a bit last year,
though.
--
user <candycane> is generated from /dev/urandom