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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: AMD weighs in on HD versus 4K
Date: Sat, 7 Jun 2025 16:00:12 -0000 (UTC)
Organization: the-candyden-of-code
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Zaghadka <zaghadka@hotmail.com> wrote at 17:24 this Wednesday (GMT):
> On Tue, 03 Jun 2025 10:49:45 -0400, in comp.sys.ibm.pc.games.action,
> Spalls Hurgenson wrote:
>
>>On Sat, 31 May 2025 19:38:39 -0400, Spalls Hurgenson
>><spallshurgenson@gmail.com> wrote:
>>
>>
>>>I'm not sure I'd recommend a Creative card, though. I suspect my
>>>current issue is with the card itself, and not some Windows thing. I
>>>had a similar problem with another Soundblaster; it just stopped
>>>outputting from one of its ports (fortunately, my motherboard on that
>>>computer supported 5.1 so it wasn't really an issue). I think there
>>>are some real issues with the quality of the components on Creative's
>>>offerings.
>>
>>Update:
>>
>>Fortunately, it turns out to be 'just some Windows thing', in that it
>>was software that caused the problem and not a hardware failure. It
>>turns out there are /at least/ three places you have to enable 5.1
>>speakers to get it to work in a game:
>>
>> 1) in the Soundblaster driver software app
>> 2) in the Windows "sound settings" applet
>> 3) in the game itself.
>>
>>I'd configured the latter two, but had forgotten the first even
>>existed, and for some reason it had toggled itself to 2.1 mode for
>>some reason.
>>
>>Computers. Go figure.
>>
> These days, it's almost always a software problem, simply due to the
> odds. There are just so goddamn many bugs. QC is a lost art, as is clean
> code.
>
> I'm surprised when I diagnose a hardware error in this era. It happens,
> but I always exhaust all software options before I start running hardware
> diagnostics, and rarely get to the point where I have to run it.*
"Software advancements have done wonders to offset how much Hardware has
improved"
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