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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: CRAP Poll # (Infinity - 6): Bring It Back!
Date: Wed, 18 Jun 2025 05:30:10 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrn1054jkq.3ce8.candycanearter07@candydeb.host.invalid>
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Mike S <Mike_S@nowhere.com> wrote at 10:20 this Saturday (GMT):
> On Fri, 13 Jun 2025 20:04:54 -0400, Spalls Hurgenson
><spallshurgenson@gmail.com> wrote:
>
>>Wait, let me take this one!
>
> Nothing you said in your post about the game mattered to me at the
> time because the game had a fucking time limit. I have a few rules of
> game design. My very first one is no time limits that end the game!
> Time limits, especially in RPGs, are awful.
Time limits aren't the worst, sometimes, in my opinion. As long as
there's some way to refill or stop the timer, and its not "go back to
the start" on failure, I can tolerate it. The BEST timer in a game would
probably be like, Majoras Mask, since it was actually designed around it
and isn't (that) punishing.
--
user <candycane> is generated from /dev/urandom