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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: TIL - Steam FPS
Date: Fri, 27 Jun 2025 06:10:04 -0000 (UTC)
Organization: the-candyden-of-code
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Xocyll <Xocyll@gmx.com> wrote at 17:40 this Tuesday (GMT):
> Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
> entrails of the porn spammer to utter  "The Augury is good, the signs
> say:
>
>>On Mon, 23 Jun 2025 19:30:05 -0000 (UTC), candycanearter07
>><candycanearter07@candycanearter07.nomail.afraid> wrote:
>>
>>>Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:07 this Sunday (GMT):
>>>> On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07
>>>><candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>>
>>>>>Dimensional Traveler <dtravel@sonic.net> wrote at 00:59 this Saturday (GMT):
>>>>>> On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
>>>>>>> Today I learned that Steam has a built-in FPS counter.
>>>>>>> 
>>>>>> Since I don't play First Person Shooter games, why would I need a 
>>>>>> counter for them?
>>>>>
>>>>>
>>>>>It's wildly inaccurate anyway, seems to sell and buy them at an alarming
>>>>>rate...
>>>>
>>>> I dunno, mine's pegged at 60, which seems accurate for my rate of
>>>> acquisition. ;-)
>>>
>>>
>>>ONLY 60 fps games? For shame!
>>
>>I remember when games struggled to reach 24fps,* and boasted about
>>reaching that level (parity with film/motion pictures). I played Quake
>>on a 486 with single-digit FPS. 60 frames per second is a luxury!
>
> Wow that must have been one crappy 486.
>
> I think my first experience with quake was playing it on a 386DX40, it
> ran surprisingly well, at about 2/3rds of normal speed.
> Playable since everything ran at that speed so you were not at a
> disadvantage.

Isn't that true of any singleplayer game? I mean, unless its REALLY
badly designed (doesn't offset by time between frames), it should do
that automatically.

>>Anyway, while my computer can likely render faster than that, my
>>displays are limited to 60Hz. I'm much more sensitive to fluctuating
>>framerates than if they're too high or too low anyway, so a stable
>>framerate locked at 60fps is all I need.
>
> Ditto, in some cases I've locked down to 30fps to avoid fluctuation,
> although that was on the older system.
>
> Since my tired old eyes don't really see any difference between 30fps
> and higher than 30, that's not an issue, although I imagine Rin would be
> gnashing his teeth at being limited to 30 since his eyes do seem to see
> a difference up to/over 100fps.

I honestly don't care that much about FPS at all, just as long as the
game doesn't FEEL choppy.

>>* "Flashback: A Quest For Identity", the 1992  made the 24
>>frames-per-second thing a major part of their advertising pitch. "The
>>Only Science-Fiction Action Adventure With Movie-Like Animation!"
>
> It was an impressive game for the time - the sequel in 3d, less so.
>
> The sort-of-prequel was cool too  Out of this World I think it was
> called.
>
> Xocyll


Of course, now "movie like games" are all the rage. Thanks, Telltale.
-- 
user <candycane> is generated from /dev/urandom