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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: CRAP Poll #( VE+F) : End-Credits
Date: Wed, 2 Jul 2025 19:00:03 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:32 this Tuesday (GMT):
> On Mon, 30 Jun 2025 18:01:15 -0700, Dimensional Traveler
><dtravel@sonic.net> wrote:
>
>>On 6/30/2025 8:44 AM, Spalls Hurgenson wrote:
>>> On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.ca
>>> (Ross Ridge) wrote:
>>> 
>>>> Spalls Hurgenson  <spallshurgenson@gmail.com> wrote:
>>>>> This one is simple: do you ever watch a game's end credits to the end?
>>>>
>>>> Yes and no.  I'm the sort of person who does tend to watch movie and
>>>> TV credits.  I'm not too interested in who actually participated in
>>>> the making of the movie or TV show, but it interesting to see all the
>>>> jobs involved.  Mostly though I see it as part of the experience, and
>>>> chance to relect on what I just watched.
>>>>
>>>> But video game credits are just way too long.  They can last upwards
>>>> of an hour.  So what I tend to do is watch them for a bit, ALT-TAB away
>>>> and listen to the music in the background for a while, ALT-TAB back and
>>>> watch for bit, go back to listening and then ALT-TAB back at the end to
>>>> see if the game gave any reward or bonus for letting the credits play out.
>>> 
>>> That is definitely an issue too. Although movie credits are getting
>>> obnoxiously long as well, and for much the same reason: all the
>>> special effects are being farmed off to different CGI houses across
>>> the world, each with their own subset of teams.
>>> 
>>> But video-game credits bulk out their credits even further, with
>>> 
>>>      a) credits for all the localization teams (although why they
>>>         can't localize the credits I don't understand; if I'm
>>>         playing the UK version of a game, do I _really_ need to see
>>>         the credits for the Chinese version?)
>>> 
>>Not really practical.  Since the end credits are a fixed scroll, they 
>>would have to create one for each language AND INCLUDE ALL OF THEM in 
>>every copy (because how are they going to know which language you will 
>>select when you play the game?) as well as adding more code to select 
>>the correct credits to play.  Much easier, faster and CHEAPER to just 
>>make one scroll.
>
> Cheaper sure, but not that hard. Most end-credits are just a
> (formatted) text file stuck somewhere, that gets printed on screen and
> scrolled automatically. It really wouldn't be hard to say "IF
> LOCALIZATION=UK SCROLL ENDCREDITS=UKCREDITS.TXT", especially if
> they're makign separate end credit files anyway (which they are, since
> the Italian end-credits are in Italian, the Indian end-credits are in
> Hindi, and the Japanese end-credits use kanji). 
>
> No, I think the real reason it isn't done is because nobody's really
> considered it because it's not something enough people have complained
> about. "Hey George, here is the final credits list for Call of Duty
> CCMVII, send this off to the various localization firms to translate,
> will ya?"


The credits are at the END, so unless theres a egregious issue (ie being
able to DIE in the credits (which actually happened once)), nobody
really cares.
-- 
user <candycane> is generated from /dev/urandom