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Path: ...!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Dear Publishers; Can We Please Stop... Date: Mon, 17 Jun 2024 19:10:08 -0000 (UTC) Organization: the-candyden-of-code Lines: 56 Message-ID: <slrnv7129c.lcv.candycanearter07@candydeb.host.invalid> References: <gkgs6j9hm4bt46sf87v2kc08hk7sjo29df@4ax.com> <slrnv6t11f.eqd.candycanearter07@candydeb.host.invalid> <a5vt6j9thm8ivom7vhis6efildnmhjb2gc@4ax.com> <slrnv6vknq.9r0.candycanearter07@candydeb.host.invalid> <ldasjqFnobiU1@mid.individual.net> Injection-Date: Mon, 17 Jun 2024 21:10:09 +0200 (CEST) Injection-Info: dont-email.me; posting-host="3ea2dc79b0c1f012b766a5c78ebea5a0"; logging-data="941039"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/tZSG2kzOnvGgQdBj2bt9C1+7aOcjW22Gs/zQuNz0ZGA==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:xCnT3Z/alQa8KKz/HXQSrLFEHvI= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 4021 Mandrake <prmandrake@gmail.com> wrote at 13:39 this Monday (GMT): > candycanearter07 wrote: >> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:01 this Sunday (GMT): >>> On Sun, 16 Jun 2024 06:30:03 -0000 (UTC), candycanearter07 >>> <candycanearter07@candycanearter07.nomail.afraid> wrote: >>> >>>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:44 this Sunday (GMT): >>>>> >>>>> Dear Publishers, >>>>> >>>>> Can we /please/ stop with the "this game uses automatic savepoints and >>>>> this icon will flash on your screen when it happens, press button to >>>>> continue" message at the start of every game? >>> >>>> >>>> Honestly, I don't fully get why they even flash an icon anymore. Unless >>>> you only have one file internally and keep writing over it, there isn't >>>> much risk for file corruption.. >>> >>> I'm not opposed to that. It lets me know -in the rare instances that I >>> notice it- that the game has been saved. For some games where >>> autosaves aren't too frequent, it's a useful indicator; a sign of >>> safety and reassurance. "All your hardwork in that last section will >>> be preserved and you won't have to redo it." Yay! >>> >>> Of course, with some other games, which save every twenty six steps I >>> move forward, it's less useful. ;-) >>> >>> I suspect the whole thing though is due to some requirement by console >>> manufacturers who - back when autosaves were a new thing - demanded it >>> be put in place by game publishers, and it's just stuck around since >>> then. Partly to remind console gamers - who up to that point were used >>> to just flicking the power switch on their device whenever they were >>> done playing it, rather than waiting for disk activity to stop - and >> >> People will probably always force shut off to quit. I do it too >> sometimes. >> >>> partly to advertise the fact that these new consoles had built in >>> storage now. Sort of like how publisher logos initially were a >>> response to console manufactuers demanding that the game show >>> something -anything!- within five seconds of loading a game, and a >>> short movie (or splash screen) showing the publisher name was the >>> quickest way to meet that requirement. >> >> >> Oh, really? I didn't know that, cool! > > Are there any ghost stories about people who shut it off during autosave > and wrecked their console? Slightly different, but once my system crashed because I tried to run a game on steam proton, and it wrecked my Linux install. -- user <candycane> is generated from /dev/urandom