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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Wed, 10 Jul 2024 13:50:03 -0000 (UTC)
Organization: the-candyden-of-code
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Mike S <Mike_S@nowhere.com> wrote at 13:12 this Wednesday (GMT):
> On Tue, 09 Jul 2024 12:27:00 -0400, Spalls Hurgenson
><spallshurgenson@gmail.com> wrote:
>
>>With that out of the way, I've kept many of my older hand-drawn maps
>>from that era and have a certain nostalgic appreciation towards them.
>>But I'm not going to ever bother doing anything so insane again. If
>>your game's labyrinths are so complex that mapping is required? That's
>>a game I'm probably not playing. (you're probably the sort of
>>developer that thinks teleport traps and spinners are fun too.)
>
> I kept a lot of my hand drawn maps as well for the same reason you
> kept yours. Nostalgic appreciation sums it up nicely for me.
>
> However, I am still willing to make maps these days but with digital
> mapping tools now. But I do have my breaking point. I gave up on
> Bard's Tale 2 (the original, not the remake) awhile back because
> mapping it was becoming a pain in the ass.
Oh cool, what map tools do you use?
I don't think I'd have the patience to make a map for a game :P
--
user <candycane> is generated from /dev/urandom