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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Wed, 10 Jul 2024 13:50:04 -0000 (UTC)
Organization: the-candyden-of-code
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Zaghadka <zaghadka@hotmail.com> wrote at 11:24 this Wednesday (GMT):
> On Sun, 7 Jul 2024 08:48:11 -0700, in comp.sys.ibm.pc.games.action,
> Justisaur wrote:
>
>>On 7/7/2024 2:23 AM, JAB wrote:
>>> This one came up on a channel for table top miniatures games but they
>>> did also talk about computer games. Now of course this is all personal
>>> preference as there's no right way to enjoy games but the main thrust of
>>> the argument was that the advantage of playing on easy mode (in the TT
>>> context that was interchangeable with social) was it gives you a lot
>>> more scope to be creative and play the game how you want and just try
>>> things out to see what happens.
>>>
>>> That's certain how I approach CRPG's. I don't want to go through
>>> numerous guides on how to build an optimal character, I want to pick
>>> what I fancy playing. My general strategy is start on normal mode and if
>>> it all becomes too much, which it often does as the game progresses and
>>> your character/party becomes progressively less optimal, change it to
>>> easy mode and carry on.
>>>
>>> One of the interesting parts they said is that if you're effectively
>>> going to use someone else's build then what not just watch them playing
>>> the game. Obviously that's a bit of hyperbole but I can understand their
>>> point.
>>>
>>> So for me, yep I play on easy mode.
>>
>>I used to do that, or normal. Falout 3 started the cure for that, as the
>>game is actually easier on the hardest difficulty because you level up
>>much faster, and even though the enemies scale to you, your level makes
>>you exponentially better. (with the 30 level cap from BS DLC, not so
>>much just because enemies become annoying bullet sponges and aren't fun
>>after level 20.)
>>
>>Dark Souls 3 finally fully cured me of that. I found I liked the
>>challenge better. Sure I look up builds and weapons and whatnot, but I
>>still try things out and change them to suit me, or abandon overused
>>"op" build because they aren't fun, or the style just doesn't work for me.
>>
>>In fact I don't really like difficulty sliders at all now, as they tend
>>to be much more poorly tuned, doing things like just turning the enemies
>>into bullet sponges or one hit kills you on harder difficulties, and
>>feels like just watching a movie with no challenge at lower difficulties.
>
> Particularly fun in strat games like Civ V, where the AI doesn't actually
> get any smarter, it just cheats.
Certainly makes it harder, no?
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