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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Developer Rules
Date: Sat, 13 Jul 2024 16:30:04 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrnv95956.3tc.candycanearter07@candydeb.host.invalid>
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Mike S <Mike_S@nowhere.com> wrote at 14:03 this Saturday (GMT):
> On Fri, 12 Jul 2024 13:49:25 -0400, Spalls Hurgenson
><spallshurgenson@gmail.com> wrote:
>
>>I've complained about this a lot recently, but I don't think I'm alone
>>in saying that these gigantic modern games are, frankly, too
>>exhausting to play. I look at a new game, see it's open world, and
>>think not, "hey! Cool! Neat!" but, "Oh god, it's going to take me 100
>>hours just to get through the core game (more for side-quests and DLC)
>>and I just don't want to invest that much time into a single product.
>>Is there anything else I can play?"
>
> I have no problem with a game being 100 hours if it is good. I don't
> really care about a game's length. I only care if it is good or not.
> And for me, that is independent from a game's length.


Same. One of my favorite games (Hypnospace Outlaw) is so short I beat it
in 3 days or so. Absolutely incredible story.
-- 
user <candycane> is generated from /dev/urandom