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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Developer Rules
Date: Mon, 15 Jul 2024 16:30:07 -0000 (UTC)
Organization: the-candyden-of-code
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JAB <noway@nochance.com> wrote at 13:21 this Monday (GMT):
> On 12/07/2024 18:49, Spalls Hurgenson wrote:
>> 	2) The tech advancement in games is not getting
>> 	   noticed by the majority of your players, so ask
>> 	   yourself: is this worth the investment?
>
> Ah this one so my thoughts. I've thought that graphics (that's the tech 
> that's mainly been chased) are definitely following the trend that 
> they've been good enough for many years and now it's somewhat of a dead 
> end in actually adding to the game experience. If I take say Crysis 
> Warhead (2008), that has a level of graphic fidelity that is more than 
> adequate enough to immerse me in the game world. Yes I'm sure that it 
> could be updated to take advantage of modern GPU's but would I enjoy it 
> more, I very much doubt it.
>
> Where I'd like to see to that 'tech' focused is on more immersive worlds 
> that aren't just there for you but instead you're apart of it. A simple 
> example is enemies in FPS'es. I remember being really impressed with the 
> marines in HL:1 were it didn't feel they were just there to be shot but 
> acted in a more we will hunt you down manner. Fast forward many years 
> and we don't seem to have progressed any further.

And HL2 was even better :D

> Another one is having NPC's that are more reactive to dialogue choices 
> to stop this feeling of I'll just go through all the options until I get 
> to the right one to get what I want.

Yeah, like undertale

> As an aside I'm not sure I want hyper-realistic graphics. To me playing 
> a game that effectively mimicked our reality would just feel, well a bit 
> weird.


An "immersive" game doesn't have to be realistic, it just needs to be
consistent with its world and have characters you care about
-- 
user <candycane> is generated from /dev/urandom