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Path: ...!news.nobody.at!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action,alt.slack,talk.bizarre
Subject: Re: Developer Rules
Followup-To: comp.sys.ibm.pc.games.action
Date: Tue, 16 Jul 2024 15:00:07 -0000 (UTC)
Organization: the-candyden-of-code
Lines: 17
Message-ID: <slrnv9d2it.6f0.candycanearter07@candydeb.host.invalid>
References: <40q29j5bifu76bjldgq7f7u22m496n6fek@4ax.com>
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 <slrnv9ajfn.5m6.candycanearter07@candydeb.host.invalid>
 <lfl2jfF1nesU1@mid.individual.net>
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["Followup-To:" header set to comp.sys.ibm.pc.games.action.]
Zersterer <nochsfentor@yahoo.com> wrote at 16:55 this Monday (GMT):
> candycanearter07 wrote:
>
>> An "immersive" game doesn't have to be realistic, it just needs to be
>> consistent with its world and have characters you care about
>> 
>
> The most immersive game is USENET, where posters squirm this way and 
> that, jump and duck, doing anything they can to avoid following up one 
> of your posts.  You're tainted!


Am I supposed to set Followup-To or not?? I have gotten conflicting
advice about this from multiple people!
-- 
user <candycane> is generated from /dev/urandom