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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Fri, 19 Jul 2024 14:50:05 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrnv9kv2t.5bj.candycanearter07@candydeb.host.invalid>
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Zaghadka <zaghadka@hotmail.com> wrote at 17:47 this Wednesday (GMT):
> On Wed, 17 Jul 2024 16:00:03 -0000 (UTC), in
> comp.sys.ibm.pc.games.action, candycanearter07 wrote: 
>
>>Zaghadka <zaghadka@hotmail.com> wrote at 23:24 this Tuesday (GMT):
>>> On Mon, 15 Jul 2024 15:43:07 -0400, in comp.sys.ibm.pc.games.action,
>>> Spalls Hurgenson wrote: 
>>>
>>>>I mean, do you remember what a radical concept it felt in "Ultima IV"
>>>>was when it was announced that the goal of the game was /NOT/ to
>>>>murder your way through the world?* For a lot of players, that was the
>>>>first time they even considered there could be more to the genre!
>>>
>>> You're talking to the guy that used the Skull of Mondain as soon as he
>>> got it. It should have created an unrecoverable save file of doom like
>>> Undertale.
>>>
>>> It was so cool. What an ending!
>>
>>
>>I've never gotten the geno ending on UT (sans sucks) but I think you can
>>technically recover it by regediting and messing with steam cloud saves
>
> Did you get to the point where XP was named "eXecution Points" and level
> was actually your "level of violence?"

Yeah, that's in the neutral/true pacifist route, which I did.

> Yeah, you can hack your way out of it, but it's still what the player
> deserved. First real consequences I've seen in a game in a long time.

(of course unless you count online games as "real consequenses ;))

Yeah, its awesome
-- 
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