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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What difficultly level do you play one?
Date: Mon, 29 Jul 2024 01:20:03 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:01 this Wednesday (GMT):
> On Wed, 24 Jul 2024 17:54:55 -0400, Mike S. <Mike_S@nowhere.com>
> wrote:
>
>>On Wed, 24 Jul 2024 08:24:18 -0700, Justisaur <justisaur@yahoo.com>
>>wrote:
>>
>>>IIRC I used the weapon that let you hack people into fighting for you 
>>>extensively.  I don't remember if I ever played the expansion though.
>>
>>The Persuadetron I think it was called.. or something like that.
>
> You are correct. 
>
> The Persuadatron was an epic weapon. I'd usually spend the first half
> of the mission just running around mesmerizing the populace. The more
> people you persuaded, the more powerful the effect. If you brainwashed
> ten civilians, you're Persuadatron became powerful enough to brainwash
> police. With five police following you, you could brainwash enemy
> agents.
>
> The more powerful your agent's cyberbrain, the more effect the device
> too. 
>
> It wasn't without risk, though. If you brainwash enemy agents, you
> don't get to keep any of the weapons they'd normally drop after you
> kill them. Selling those weapons were an early source of income in the
> game. And you could softlock your game (or at least the mission) if
> you brainwashed somebody you were supposed to kill.
>
> [There was a trick around that, though. Have the agent with the
> persuadatron get into a car. His brainwashed followers will all pile
> into the car with him. Have your other agents shoot the car until it
> blows up. Problem solved, albeit at the cost of an agent ;-]
>
> Once you got enough civilians following you, you were almost
> unstoppable. Sure, the civilians were initially unarmed but they'd
> grab any dropped weapon they could get their hands on (brainwashed
> police and agents came with their own guns, of course). Frail and
> innaccurate as they were, twenty or thirty civilians could easily take
> down an enemy agent on their own. 
>
> The Persuadatron was /such/ an effective tactic that later missions
> nerfed it by having you run through missions with only a few (or
> sometimes no) civilians.
>
> Still, I remember being quite impressed at how well my PC could render
> dozens of units on screen all at the same time. Pretty good for a 386.
>
> ("Syndicate" was also the first game I came across that used
> DOS4GW.EXE, meaning it was possibly the first '32-bit' game I ever
> played.)


i love "convert the enemy to your side" mechanics in games
-- 
user <candycane> is generated from /dev/urandom