Warning: mysqli::__construct(): (HY000/1203): User howardkn already has more than 'max_user_connections' active connections in D:\Inetpub\vhosts\howardknight.net\al.howardknight.net\includes\artfuncs.php on line 21
Failed to connect to MySQL: (1203) User howardkn already has more than 'max_user_connections' active connections
Warning: mysqli::query(): Couldn't fetch mysqli in D:\Inetpub\vhosts\howardknight.net\al.howardknight.net\index.php on line 66
Article <slrnvadruv.1e7m.candycanearter07@candydeb.host.invalid>
Deutsch   English   Français   Italiano  
<slrnvadruv.1e7m.candycanearter07@candydeb.host.invalid>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: ...!3.eu.feeder.erje.net!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Premium Games On Mobile Don't Work
Date: Mon, 29 Jul 2024 01:30:06 -0000 (UTC)
Organization: the-candyden-of-code
Lines: 99
Message-ID: <slrnvadruv.1e7m.candycanearter07@candydeb.host.invalid>
References: <eipl9jtu5vgvhkv9e3nlso1mooqg4gq733@4ax.com>
 <v7iifa$v8i$2@dont-email.me>
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Injection-Date: Mon, 29 Jul 2024 03:30:06 +0200 (CEST)
Injection-Info: dont-email.me; posting-host="4de8d21f39bcc08907fe0af0379a9422";
	logging-data="320981"; mail-complaints-to="abuse@eternal-september.org";	posting-account="U2FsdGVkX1/bY6iMf99esmAyw5rEKVPLNjbbxq4d4h0fXQiYdbPhsQ=="
User-Agent: slrn/1.0.3 (Linux)
Cancel-Lock: sha1:PRgKmv88++CAxyVxK7gkUem7tck=
X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]%
 b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx
 `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e
 ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D
Bytes: 6495

JAB <noway@nochance.com> wrote at 08:56 this Sunday (GMT):
> On 19/07/2024 23:43, Spalls Hurgenson wrote:
>> 
>> 
>> On mobile devices - mostly phones, but tablets too* - there's really
>> two classes of games. There's the free-to-play stuff, which usually is
>> infested with adverts, spyware, micro transactions, and atrocious
>> gameplay that in no way resembles the advertising for the game.
>> 
>> And then there are that much rarer breed: premium games. Usually ports
>> or adaptations of games on console/PC, they feature much more robust
>> gameplay, less reliance on MTX, usually no adverts, and come with a
>> hefty price of entry.
>> 
>> Also, they don't sell.
>> 
>> AT least, that's what a recent article** on GameIndustry.biz claims,
>> partly based on a report the mobile port of "Resident Evil 7" has made
>> less than $30,000 since it was released on Apple iOS. Honestly, I've
>> no reason to disbelieve them.
>> 
>> I've a little less confidence in their explanation for these failures,
>> however. The author of the article points out that sales are probably
>> low because mobile gamers are used to free games (so paying is an
>> alien concept), or that the mobile game market is over-saturated with
>> products already, or that premium games are usually ports of
>> PC/console games that people have already bought and played elsewhere,
>> or that there's probably not a huge overlap between people who like
>> mobile games and people who like PC/console titles.
>> 
>> All of which are viable arguments. But it ignores a big reason:
>> premium games on mobile aren't fun. They demand an entirely different
>> style of gameplay, and -coupled with the limited interface options on
>> mobile- the end result is not a rewarding experience. Touch-screen
>> controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but
>> it becomes tiresome controller for more intense games like "Resident
>> Evil 7". Yes, you can play a game like that on a phone, and no it
>> doesn't automatically make the game irredeemably terrible... but it
>> significantly impacts how you play and how much fun you'll have.
>> 
>> Premium games on mobile are just an inferior experience. Why pay
>> through the nose for a game you won't enjoy as much? Especially when
>> there are so many free alternatives that... well, they may be equally
>> execrable, but at least you've not lightened your wallet
>> significantly!
>> 
>> There are good mobile games available that aren't grindy MTX
>> factories; some even require you to pay up front. But these are rarely
>> grouped in with 'premium games'. The good ones take into account the
>> hardware and gaming habits on the mobile platform. Premium games
>> expect you to use the device like it was a computer or console. Is it
>> any wonder the latter aren't financially successful?
>> 
>> There's no indication that we'll see an end to Premium games on
>> mobile; even if they don't sell well, they serve as marketing
>> reminding people that these games exist on other platforms. But
>> honestly, I wouldn't be too upset if they did disappear. They're not
>> worth playing -much less paying for- anyway.
>> 
>> What do you think? Is there a market for premium games? Or are
>> companies just throwing their money out the window selling them?
>> 
>
> As I presume there are quite a few different reasons I'll go with my own 
> experience. So I have bought a small number of games for the iPad but 
> they are all in the £3 - £10 range and the main factors, well besides 
> being cheap, is that they are games where the UI limitations are not an 
> issue and in a lot of cases the touch controls work better than a PC. 
> The other is that they are games you can play for 20 to 30 minutes so 
> they are quite nice as a time filler when out-and-about.
>
> Premium games don't interest me as, as you pointed out, they don't suit 
> a mobile device nor that short gameplay experience. Indeed, if I wanted 
> to play premium games wouldn't I just by a Steam deck to take with me.
>
> The fact there are so many free games out their does I feel play a role 
> for me but only so much as in if I'm playing as a time filler why pay 
> for an expensive game.
>
> So some of the games I've got, Invisible Inc., 80 Days, Over Board and 
> Steve Jackson's Sorcery.
>
> To answer the overall question, no I don't see them ever having a big 
> market as that means that they have to be a preferred choice over 
> PC's/consoles for a significant number of people.
>
> As a slight aside, one thing that would make me buy more games is if the 
> devs lowered their costs a bit more for the mobile version. So whereas 
> if a game was say £15 on the PC, and I liked it, I'm not going to pay 
> that much to play when I'm out-and-about. Now make it £5 and I'm 
> interested.


The only one that really interested me was Stardew Valley, but I'm
worried about it not syncing to Steam.

tho i do have all 3 sonic genisis games and sonic 4 ep2 as well
-- 
user <candycane> is generated from /dev/urandom