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Path: ...!3.eu.feeder.erje.net!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Premium Games On Mobile Don't Work Date: Mon, 29 Jul 2024 01:30:06 -0000 (UTC) Organization: the-candyden-of-code Lines: 99 Message-ID: <slrnvadruv.1e7m.candycanearter07@candydeb.host.invalid> References: <eipl9jtu5vgvhkv9e3nlso1mooqg4gq733@4ax.com> <v7iifa$v8i$2@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Mon, 29 Jul 2024 03:30:06 +0200 (CEST) Injection-Info: dont-email.me; posting-host="4de8d21f39bcc08907fe0af0379a9422"; logging-data="320981"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/bY6iMf99esmAyw5rEKVPLNjbbxq4d4h0fXQiYdbPhsQ==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:PRgKmv88++CAxyVxK7gkUem7tck= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 6495 JAB <noway@nochance.com> wrote at 08:56 this Sunday (GMT): > On 19/07/2024 23:43, Spalls Hurgenson wrote: >> >> >> On mobile devices - mostly phones, but tablets too* - there's really >> two classes of games. There's the free-to-play stuff, which usually is >> infested with adverts, spyware, micro transactions, and atrocious >> gameplay that in no way resembles the advertising for the game. >> >> And then there are that much rarer breed: premium games. Usually ports >> or adaptations of games on console/PC, they feature much more robust >> gameplay, less reliance on MTX, usually no adverts, and come with a >> hefty price of entry. >> >> Also, they don't sell. >> >> AT least, that's what a recent article** on GameIndustry.biz claims, >> partly based on a report the mobile port of "Resident Evil 7" has made >> less than $30,000 since it was released on Apple iOS. Honestly, I've >> no reason to disbelieve them. >> >> I've a little less confidence in their explanation for these failures, >> however. The author of the article points out that sales are probably >> low because mobile gamers are used to free games (so paying is an >> alien concept), or that the mobile game market is over-saturated with >> products already, or that premium games are usually ports of >> PC/console games that people have already bought and played elsewhere, >> or that there's probably not a huge overlap between people who like >> mobile games and people who like PC/console titles. >> >> All of which are viable arguments. But it ignores a big reason: >> premium games on mobile aren't fun. They demand an entirely different >> style of gameplay, and -coupled with the limited interface options on >> mobile- the end result is not a rewarding experience. Touch-screen >> controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but >> it becomes tiresome controller for more intense games like "Resident >> Evil 7". Yes, you can play a game like that on a phone, and no it >> doesn't automatically make the game irredeemably terrible... but it >> significantly impacts how you play and how much fun you'll have. >> >> Premium games on mobile are just an inferior experience. Why pay >> through the nose for a game you won't enjoy as much? Especially when >> there are so many free alternatives that... well, they may be equally >> execrable, but at least you've not lightened your wallet >> significantly! >> >> There are good mobile games available that aren't grindy MTX >> factories; some even require you to pay up front. But these are rarely >> grouped in with 'premium games'. The good ones take into account the >> hardware and gaming habits on the mobile platform. Premium games >> expect you to use the device like it was a computer or console. Is it >> any wonder the latter aren't financially successful? >> >> There's no indication that we'll see an end to Premium games on >> mobile; even if they don't sell well, they serve as marketing >> reminding people that these games exist on other platforms. But >> honestly, I wouldn't be too upset if they did disappear. They're not >> worth playing -much less paying for- anyway. >> >> What do you think? Is there a market for premium games? Or are >> companies just throwing their money out the window selling them? >> > > As I presume there are quite a few different reasons I'll go with my own > experience. So I have bought a small number of games for the iPad but > they are all in the £3 - £10 range and the main factors, well besides > being cheap, is that they are games where the UI limitations are not an > issue and in a lot of cases the touch controls work better than a PC. > The other is that they are games you can play for 20 to 30 minutes so > they are quite nice as a time filler when out-and-about. > > Premium games don't interest me as, as you pointed out, they don't suit > a mobile device nor that short gameplay experience. Indeed, if I wanted > to play premium games wouldn't I just by a Steam deck to take with me. > > The fact there are so many free games out their does I feel play a role > for me but only so much as in if I'm playing as a time filler why pay > for an expensive game. > > So some of the games I've got, Invisible Inc., 80 Days, Over Board and > Steve Jackson's Sorcery. > > To answer the overall question, no I don't see them ever having a big > market as that means that they have to be a preferred choice over > PC's/consoles for a significant number of people. > > As a slight aside, one thing that would make me buy more games is if the > devs lowered their costs a bit more for the mobile version. So whereas > if a game was say £15 on the PC, and I liked it, I'm not going to pay > that much to play when I'm out-and-about. Now make it £5 and I'm > interested. The only one that really interested me was Stardew Valley, but I'm worried about it not syncing to Steam. tho i do have all 3 sonic genisis games and sonic 4 ep2 as well -- user <candycane> is generated from /dev/urandom