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Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Forget Mice... are you ready for subscription COMPUTERS? Date: Sun, 11 Aug 2024 05:30:06 -0000 (UTC) Organization: the-candyden-of-code Lines: 130 Message-ID: <slrnvbgitn.176uc.candycanearter07@candydeb.host.invalid> References: <o6nsajdf2uagar5vr02rgeg3nkbm8e4mat@4ax.com> <v8rrt7$16hg1$1@dont-email.me> <v8sofc$1goip$1@dont-email.me> <v8thh7$1m7e5$2@dont-email.me> <v8v6n0$294k9$1@dont-email.me> <lc67bj1omn99cn06nu7uvrbngj7p9pgph7@4ax.com> Injection-Date: Sun, 11 Aug 2024 07:30:06 +0200 (CEST) Injection-Info: dont-email.me; posting-host="27496ceff44e1a3400f6940b5f39d44d"; logging-data="1479266"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/Y1Ivib2x+FgSQGGeAsU+C5kIezKi+tDPIcV/NvzCXig==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:bI4Up23k8L8vTUy7eDmN1Y59jOs= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 8552 Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:15 this Wednesday (GMT): > On Wed, 7 Aug 2024 08:11:26 +0100, JAB <noway@nochance.com> wrote: > >>On 06/08/2024 17:03, Werner P. wrote: >>> Am 06.08.24 um 10:56 schrieb JAB: >>>> Is one of the qualifications of being a CEO that you are completely >>>> clueless about your own market? >>> >>> She is probably or very likely an MBA who got a shot at being a CEO >>> without having any clue about the products they are selling! But she >>> probably can sell herself really well, by convincing clueless people >>> that she is the right woman for a high paying job. This looks more like >>> another nail into the coffin of Logitech! >>> >>> Not sure why she was chosen, only the Logitech Board of directors can >>> explain that. But generally european companies after the founders retire >>> (tech companies always are founded by engineers) MBAs, clueless Bankers >>> and laywers take over on the board of directors and CEO level and even >>> in second management often coming from consulting firms and crossing >>> over straight at that level, usually this is the beginning of the end >>> and once this has been ongoing long enough the company goes down. >>> Engineers in Europe unless they run their own company usually hit a >>> glass ceiling at middle management max where they cannot move higher! >>> While often MBAs and Laywers start at that level where the engineering >>> ends! Thats also one of the main reasons why europe has been falling >>> wayside technically compared to the US and other regions! >>> >>> The prime example was Nokia of old which in the end was run by Laywers >>> and MBAs >>> who did not have any clue on how far reaching the impact of the iPhone was. >>> >>> The lower engineering levels tried to steer the ship into the right >>> direction but the board of directors chose to hire a Microsoft MBA CEO >>> which already people thought upfront was a juggernout to break the >>> mobile division away and sell it off to M$. It came es expected, the >>> first move from the CEO was to break all bridges which could work to >>> steer Nokia entirely to the Windows Mobile division of Microsoft and >>> later sell it off. >>> >> >>I certainly saw a lot of that as time progressed over the years. So we >>started with the senior engineer of the team running the project and >>then we moved to something I think was a good idea of having a project >>manager who was there there to put timescales together, get estimates, >>track progress etc. but they weren't the one who made the decisions of >>how the project was run. It stated to go down hill when project >>management expanded it's scoped into actually directing the project and >>the advent of department heads with no background in engineering or even >>worse the failed engineer. >> >>Two ones that I particularly remember were that all engineers in the >>company (so several hundred of varying disciplines) would be classified >>and graded so when it can to setting up a project you would be given a >>pool of engineers as a resource. Fortunately only lip service was paid >>to it as it was completely unworkable. Whoever dreamt that idea up had >>no idea about domain knowledge and how important it is to developing >>products - a line encrypter and a Typhoon simulator, basically the same >>thing surely? Another was when the project was going badly, which >>apparently had nothing to do with how it was run but instead it was all >>the engineers fault, the madcap idea was that a start of the week each >>person would be given a set number of tasks/hours and they could only >>work on them. It was pointed out that this just doesn't work for a >>development environment but was rolled out a different site anyway. >>After a month or so it was then quietly dropped. >> >>Did I say two I meant three and this is a classic case of I read a book >>so this will work. To try and have a more dynamic/flexible workforce >>they looked at what Google did and decided that the office should be >>painted in different bright colours, I kid you not. We said maybe having >>coffee and tea making facilities would be a better use of the money! > > > I think anyone who's ever worked in any business of size has > experienced this. > > It's not that all top-level execs are clueless. I've worked at some > places where the execs knew their stuff; they knew the product, knew > they clients, knew the process to get the one from the other. Often, > this was because they had helped nuture the company from the start, > but in some instances they were a hire who arrived long after the > company was established and did the work to understand. I didn't > always agree with their decisions, but they never came off as > completely clueless. > > And then there are the other types. The many bad apples who ruin it > for the few. The ones who look at everything as if it were a > spreadsheet and try to min-max their scores. The ones who ignore what > the experienced, 'lower tier' workers say. The ones who have an idea > of what the business SHOULD be and will try to force it into that > configuaration, whether it's a good idea or not or possible or not. > > Unfortunately, modern capitalism too often rewards this latter group, > because immediate gains are more impressive than long-term stability. > "Look, I saved the company five million dollars by firing all our > experienced personnel and replacing them with fresh-faced temps! So > what if the product now bursts into flame and our customers are > abandonning us in droves! That's a problem for the NEXT guy!" > > Even more than the general abuse heaped upon employees -the overwork, > the shortchanging, the general neglect- it was this STUPIDITY that > drove me nuts. How could it not? I (and my co-workers) would pour so > much effort into a product or business and then we'd watch some > self-important MBA destroy the company. Sure, their antics sometimes > meant I ended up with more cash in my pocket, but at a cost to the > company, the other employees and the customers. Those extra cash in my > pocket was never the salve you might expect. I'd much rather a smaller > paycheck knowing the company is on good footing rather than chasing > after some bonus that came at the expense of common sense. I've _left_ > good jobs because of nonsense like that (but I'm lucky that I could > afford to do that. Not everyone has that option). > > > > But... video-games, video-games. How to make this relate to > video-games? > > > > There have been a lot of business-management sims, but most of them > play it straight. I wonder if there's ever been an vulture capitalist > work-place simulator video game. "Buy companies and strip them off > their assets for your own gain!" > > I can't think of any... but it probably exists. There are workplace > sims for every profession nowadays. I kinda feel like Cookie Clicker is sorta like that? -- user <candycane> is generated from /dev/urandom