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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What Have You Been Playing... IN AUGUST 2024? Date: Fri, 6 Sep 2024 21:30:03 -0000 (UTC) Organization: the-candyden-of-code Lines: 104 Message-ID: <slrnvdmshn.2gr4v.candycanearter07@candydeb.host.invalid> References: <krb9dj9jntrbhb5hhgil4kb95f1f7437ld@4ax.com> Injection-Date: Fri, 06 Sep 2024 23:30:03 +0200 (CEST) Injection-Info: dont-email.me; posting-host="dc9db37842cd51fd00f3e72424361a7f"; logging-data="1026503"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19JIaUbrBoe1ZkCPOmRwE+cKzSMo/552+R5D7aCd4HZbg==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:Fc5saWaHfQuSnCXuGfBviEnxofg= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA]<D Bytes: 5974 Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:46 this Sunday (GMT): > > Oh wow, it's September 1st already. It feels like just yesterday it > was still August. Well, time to pull out my list-of-games-I've-played > and post it to Usenet, just like I do every month. > > Huh. It's blank. > > Oh well, I guess this means that for once this will be a short post. > So all that's left is for me to ask.... What Have You Been Pla--- > > No, wait. Stop. This can't be right. I didn't play ANY games this > month? > > As it turns out, life got really busy this past month and, by all my > usual standards, no I didn't actually play video games in August 2024. > But those 'standards' imply that I've actually stayed with a game long > enough to get a real experience with the title. If it makes my list, > I've got to play it long enough to actually have something to WRITE > about it. But given the lack of material this month, I _may_ have to > loosen those standards a bit. > > [After all, did you really think I was going to let you > get away with only a twenty-line comment? Fuck no! I. > Don't. Do. Short. Posts.] > > So here is an abbreviated list of some of the games that > ever-so-briefly entertained me in August 2024. > > > -------------------- > > > * FlixMix > A long-forgotten DOS-era puzzle game that I recently acquired. At > first I didn't think much of it but it got a lot more longevity out of > it than I expected. It is essentially a jigsaw puzzle game, except all > the pieces have straight edges. This would seem to make it extremely > easy, except the picture you are assembling is animated, which adds a > bit to the challenge. It is still not particularly difficult but I > found it a fun way to pass five or fifteen minutes. There are a > reasonable amount of options to make the game more or less challenging > (pieces might appear mirrored or rotated, divide the puzzle into > hundreds of blocks instead of the default thirty, etc.) although these > mostly just add to the amount of time it takes to complete rather than > really requiring more mental gymnastics. A lack of animated images to > construct is the game's biggest flaw; it quickly becomes repetitive. > Still, I had a lot more fun with this one than I expected. > > > * GalCon Fusion > A mobile re-imagining of the classic Galactic Conquest strategy game. > Conquer planets by flinging fleets of warships at them; if you have > more ships than the enemy, you win the battle (it's purely a battle of > attrition). Each planet then starts pumping out more ships for your > fleets. Watch out for attackers going for your own bases; re-deploys > your fleets so you always have the numerical advantage. Conquer all > the planets in the sector before the AI does. It's not very deep and > often is as dependent on how quickly you can move your ships (the game > is real-time entirely controlled by touch-screen) as actual strategy, > but it's a fun way to pass five or ten minutes. > > > * Solebon Solitaire > A mobile game focused on Solitaire. Although it has a variety of types > of Solitaire, I mostly just play FreeCell. It's a good looking > rendition of the game but otherwise isn't anything special. The thing > I like most about the app is that it filters out games that are > unwinnable by design (e.g., if the card layout can't be solved, it > doesn't show up). Although that is less of an issue with FreeCell, as > pretty much /any/ layout can be solved if you work hard enough at it. > It's another one of those games I whip out to pass a few minutes > between more onerous tasks. > > > * Euro/American Truck Simulator > Because of course I did. Not that I really played very much of either > -just one session of each, in fact- but both times it kept me busy for > several hours. Nothing new to say about either game, though, so I'll > leave just saying that I played them. > > > > -------------------- > > > Yeah, but really that's about it. It just wasn't a good gaming for > playing games for me this month (honestly, I think I spent more time > ACQUIRING new games than actually running them). But an entirely new > month beckons, so hopefully I'll have better luck in September. > > > Anyway, having dragged this out long enough, NOW I can finally bring > this post to its long-overdue conclusion. So let's finish it off the > way I always finish off these posts, by asking: > > > What Have You Been Playing... IN AUGUST 2024? Cookie Clicker. I got nostalgic for it and found out that Orteil is a legend and is still(?) updating the dang thing. I'm on like ascention 10 -- user <candycane> is generated from /dev/urandom