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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 75% of new games purchased were downloaded
Date: Thu, 26 Sep 2024 17:00:05 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 03:20 this Wednesday (GMT):
> On Mon, 23 Sep 2024 22:36:54 -0500, Altered Beast
><j63480576@gmail.com> wrote:
>
>
>>
>>It sounds to me like the gaming industry makes bank on downloading
>>versus physical product. They certainly haven't printed a manual in a
>>few ages.
>
> They barely even make PDF manuals anymore.
>
> In fairness, few games actually need them. Not only have in-game
> tutorials become quite good, game design has standardized enough that
> there's much less _need_ to teach players how to game anymore.
>
> And game visuals and world-design is complex enough that the secondary
> purpose of manuals --to flesh out the game-world-- is rarely necessary
> too.
>
> So writing manuals is an expensive proposition that serves no purpose
> except to make a tiny percentage of gamers happy. After all, even
> _were_ a manual necessary, most people _still_ wouldn't RTFM.
>
> I still miss those old-school manuals, though. Whether it was those
> giant tomes you'd get in flight simulators, the wonderfully
> illustrated manuals in CRPGs, or the manuals in strategy games which
> went over every mechanical detail of the game, they were great fun to
> read.
While I do miss manuals, there are a couple games that have a REALLY
cool digital manual that I wish became the new standard. Nintendo making
the digital manual standard for the 3DS and WiiU era were super cool,
and the Mario Maker and.. color..splash.. manuals have a lot of charm to
it!!
But really though, why the (second) worst paper mario
--
user <candycane> is generated from /dev/urandom