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Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Single Player FTW
Date: Tue, 15 Oct 2024 01:00:04 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrnvgrf6o.1a8cq.candycanearter07@candydeb.host.invalid>
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Ant <ant@zimage.comANT> wrote at 02:24 this Saturday (GMT):
> Dimensional Traveler <dtravel@sonic.net> wrote:
> ...
>> > Except the study showed that you _aren't_ necessarily promised massive
>> > revenue just because you make a multiplayer game. Or rather, it isn't
>> > simply the fact that the game is multiplayer that guarantees that
>> > money. It's that wildly unpredictible, "is it a good/popular game"
>> > factor that brings in the big bugs.
>
>> But we don't want bugs at all!!!
>
> I am a bug. :P


and bugs are cute :D
-- 
user <candycane> is generated from /dev/urandom