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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Steam Recording
Date: Thu, 7 Nov 2024 21:50:05 -0000 (UTC)
Organization: the-candyden-of-code
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JAB <noway@nochance.com> wrote at 10:31 this Wednesday (GMT):
> On 06/11/2024 00:23, Spalls Hurgenson wrote:
>> So if I've no use for it, why bring it up? Because even though there's
>> a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
>> gambling being the top three), features like this remind us_why_
>> Steam remains top-dog in the PC marketplace, and why it absolutely
>> deserves the cut it gets in its sales.
>> 
>> Epic -and a lot of their mindless followers- lambaste Valve's 20 to
>> 30% cut, but this shows why Valve earned it. Not only is Valve
>> continuing to add new features to Steam, but its something that
>> benefits_all_ their customers: developers and end-users alike. AS an
>> end-user, there's no need to get third-party software that may or may
>> not work with your OS. As a developer, there's no need to add in your
>> own recording software into your game when you can just rely on the
>> Steam API. That's_valuable_ to developers; it's work they don't need
>> to do... or support. You put your game on Steam, your customers are
>> going to have a lot better experience playing it than if its sold
>> solely through EGS, or GOG, or UPlay.
>
> Something I think Steam does well is that they do generally seem to have 
> a mindset of what can we develop that benefits everyone and not just how 
> can we directly make money out of this. I'm not sure which other 
> companies would develop the likes of Remote Play without charging for it.
>
> They also have Steam Labs to try out new ideas before including them by 
> default.


What other company would add official support for their mods? Workshop
is one of the best things that they've made IMO, and I wish more games
used it as their mod system,
-- 
user <candycane> is generated from /dev/urandom