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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Half-Life 3 Confirmed! For real!
Date: Sat, 9 Nov 2024 02:20:03 -0000 (UTC)
Organization: the-candyden-of-code
Lines: 42
Message-ID: <slrnvith7l.3p17p.candycanearter07@candydeb.host.invalid>
References: <s37fij1b1lvvuq3nnmuu5qvqrc3v282uop@4ax.com>
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Dimensional Traveler <dtravel@sonic.net> wrote at 01:52 this Saturday (GMT):
> On 11/8/2024 10:10 AM, candycanearter07 wrote:
>> Kyonshi <gmkeros@gmail.com> wrote at 10:59 this Friday (GMT):
>>> On 11/7/2024 10:40 PM, candycanearter07 wrote:
>>>> Ant <ant@zimage.comANT> wrote at 02:19 this Thursday (GMT):
>>>>> candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>>>> Ant <ant@zimage.comANT> wrote at 01:48 this Wednesday (GMT):
>>>>>>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>>>>>> [snip]
>>>>>>>> Of course, that's only to be expected, since you're ripping out core
>>>>>>>> functionality. But if you're tempted to experience the game and don't
>>>>>>>> have a VR headset, just watch somebody play it on YouTube or
>>>>>>>> something. You'll get a much better appreciation of what the game is
>>>>>>>> about than trying it without the headset.
>>>>>>>
>>>>>>> I don't like wearing the VR stuff. :( I'll wait for the holodeck version. :-P
>>>>>
>>>>>> Is it too big for you?
>>>>>
>>>>> Yes, and I wear an external hearing aid so it doesn't fit. I don't even
>>>>> like wearing glasses!
>>>>
>>>>
>>>> Ah, yea.. I wear glasses too, and it makes VR kinda annoying to use.
>>>
>>> Humm... I never tried it, but I assumed it would work at least with
>>> short-sighted people, considering the monitors are right in front of
>>> your eyes? Or am I completely off mark there?
>>
>>
>> For me at least, its still a bit blurry unless you're wearing your
>> glasses too. I know there are perscription VR lenses, but obviously
>> those would be way too much of a hassle unless you own a pair.
>
> I suspect it isn't how close the projection is to the eyes but how
> "deep" and far away the objects in view are projected to be. If that
> makes sense.
Yeah, like how far away it's perceived?
--
user <candycane> is generated from /dev/urandom