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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Microid's 2024 Empire of the Ants
Date: Mon, 11 Nov 2024 01:40:04 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:50 this Sunday (GMT):
> On Sun, 10 Nov 2024 00:10:03 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>>Ant <ant@zimage.comANT> wrote at 23:55 this Saturday (GMT):
>
>>> Agreed! Oh, and it's free to play. ;)
>
>>Free to play as in microtransactions?
>
>     [Note: I played this game back in 2017. My information may 
>      be out of date]
>
> There are microtransactions, but I didn't find that the game pushed
> very hard to get me to buy any of them. You could pay for things like
> more characters, a bigger stash, and the usual cosmetics, as well as
> expansion campaigns. But the free bit was extremely playable without
> paying a cent; you got access to the original retail game which had
> several full-length campaigns built in. Each campaign was equal in
> length and breadth of content to the older "Knights of the Old
> Republic" games, so you can keep busy for quite a while. Neither was
> the game so grindy (although, like any MMORPG, there is a fair bit of
> grind) that I ever felt that I was being pressured to buy some method
> to bypass it. 
>
> I think some of the more multiplayer aspects (groups, clans, whatever)
> of the game may have required additional payments. I didn't really
> follow up on any of those.
>
> But as a single-player experience, it was -given it was absolutely
> free- a fairly satisifactory game. The stuff I disliked about it had
> more to do with the MMORPG trappings: e.g., the idiot players
> constantly shouting "LFG" in the background, or the generally shallow
> quests, or the way everything has to be balanced because no one player
> can be allowed to overwhelm others, unlike the power-fantasies of
> single-player games. But all that would have been true regardless if
> I'd paid money for the game or not.
>
> But, again, I played the game seven years ago. Things may have
> changed.


Well, that's nice at least. I hate games that force your wallet open.
-- 
user <candycane> is generated from /dev/urandom