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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Steam finally kills Win7/8 support
Date: Sun, 1 Dec 2024 21:00:08 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrnvkpj65.32a2r.candycanearter07@candydeb.host.invalid>
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:40 this Saturday (GMT):
> On Sat, 30 Nov 2024 01:30:07 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>Zaghadka <zaghadka@hotmail.com> wrote at 18:38 this Wednesday (GMT):
>>> On Wed, 27 Nov 2024 10:37:12 -0500, in comp.sys.ibm.pc.games.action,
>>> Spalls Hurgenson wrote:
>>>
>>>>these deprecations aren't directly
>>>>caused by Valve, but by their use of Chromium as the underlying
>>>>framework in Steam.
>>>
>>> OH! Okay, that makes perfect sense. I forgot that there was 3rd party
>>> browser code in Steam.
>>>
>>> So they literally can't fix security holes. They'd have to release an "at
>>> your own risk" version.
>>
>>
>>Isn't chrome(ium) open source?
>
> Yes it is.
>
> So Valve _could_ retroactively add support for older operating systems
> into their client. Doing so would constitute an an entirely new branch
> of the browser, however, and half the point of using a third-party
> browser is so you don't have to maintain it yourself, but can just
> download the updated source to use in your project whenever you need
> it. Although there is actually already a branch of Chromium for
> older Windows versions that is reguarly updated called Supermium that
> they could use. But I doubt that is as vigorously tested as the core
> Chromium code.
>
> But the Chrome thing also gives Valve excuse not to have to support
> older operating systems anymore. You don't need to worry about
> problems --and create workarounds-- for issues that only occur on
> older operating systems. From all we've heard about Valve's internals,
> they don't really have good structure for things like maintenance of
> older projects; it's all about the 'latest and greatest' fad, and
> infrastructure projects are lowest-totem-pole assignments. So ensuring
> old code remains good code isn't a priority there. Nobody there wants
> to ensure that Steam keeps running on old WinXP machines, so nobody
> does it. And if a few customers get shafted, well, them's the breaks.
We already know they don't do maintenance much, look at TF2's issues or
completely deleting CSGO for the sequel.
--
user <candycane> is generated from /dev/urandom