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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN NOVEMBER 2024?
Date: Tue, 3 Dec 2024 15:50:03 -0000 (UTC)
Organization: the-candyden-of-code
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H1M3M <wipnoah@gmail.com> wrote at 07:54 this Tuesday (GMT):
> Spalls Hurgenson wrote:
>
>>
>> What Have You Been Playing... IN NOVEMBER 2024?
>>
>
> I swear, this gets harder every month. I don't know where october gaming
> ends and November gaming begins anymore.
>
> I think I may have been playing:
>
> - The Binding of Isaac: Rebirth
> - Professor Layton vs Ace Attorney
> - World of Warcraft Classic
> - Link's Awakening (remake)
> - Link's Awakening (original)
>
>
> The long read:
> //The Binding of Isaac: Rebirth
> It's officially the game I have put more hours into it since I have an
> Steam account, something I'm not happy about it. There's a discussion,
> "Isaac is a Roguelike". "No, Isaac is a Roguelite". "Both of you dildos
> are wrong, only things that are like Rogue can be Roguelikes" (Dildo as
> an insult provided by Metapocalypse). If we use "roguelike in the sense
> of a game with high risk, high difficulty, never ever getting easy,
> etc), Binding of isaac is a weird game. I perceived as a roguelike, but
> then I began wondering if the game was a roguelite, given how with each
> run it seemed to get progressively easier thanks to the unlocks.
>
> Well, not roguelike nor roguelite. more like "The guy who does not want
> you to use the term roguelike screaming 'karma, bitch!!!'". The game
> balance makes it so that the more you play, the worse it gets, until the
> game finally got too hard and I hit a massive wall, made worse by the
> Repentance DLC that removed all the easy strategies (why it felt like
> roguelite when it was Afterbirth+). I should have quit a long time ago
> when the run counter got to -19, but I just could not. I literally had
> to "cheat" the game to reduce the handicap: Ditching the Steam Deck,
> using a minimal latency computer screen, a wired dual sense because the
> button separation actually matters and I was using Snes separation
> buttons (also the extra non slip rubber coating in the analogs), and
> tooling the config files to make the game less zoomed out so that I
> could play on a smaller part of the screen an focus better.
>
> Well, I sorta did it. Got the negative, defeated Satan 5 times, and
> gained access to the Dark Room where The Lamb was waiting for me. After
> that, the next day I managed to kill the angels, get to the dark room
> again and open the golden doors, encountering the true final boss of the
> game: Mega Satan. This guy has damage scaling so that it always poses a
> challenge and you can't kill him fast. The battle was so long and hard
> that when i finally got over it, I finally was able to put down the
> game. There's a lot more stuff after 10 years of expansions, but I feel
> like this is skill ceiling. Feels good that the urges are finally satiated.
>
> //World of Warcraft Classic
> I don't know what I was expecting, but definitely not this. I have not
> played WoW for more than 2 months in my whole life, and that was when
> the game was in Mists of Pandaria and Warlords of Draenor. Just clicking
> on an enemy and waiting until it dies while pressing the number row
> is... eh. Like if I wanted to do that, I'd rather play Diablo II and
> III. Maybe it made sense playing as a hunter with a firearm, but as a
> warrior, I expected to be able to circle around the enemy, parry, evade,
> jump... It's like my brain wants more Dark Souls, Ocarina of Time or
> Nier Automata combat. And obviously I'm playing solo, so not great
>
> //Professor Layton vs Ace Attorney
> Making things clear: I love Ace Attorney, I hate Layton. Only playing
> this because I have run out of Ace Attorney games. Hate the puzzle
> sections, suffer with them until I can get to the Ace Attorney trial
> sections
I thought vL was a really good AA game, even if there's only one
non-tutorial case besides the final.
--
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