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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: VR still on the rise?
Date: Fri, 3 Jan 2025 01:20:03 -0000 (UTC)
Organization: the-candyden-of-code
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Ant <ant@zimage.comANT> wrote at 06:01 this Tuesday (GMT):
> Bah VR. I don't want to wear anything. I do want a holodeck!
>
> Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>
>> Gamespot has an article that suggests that -despite a number of new VR
>> titles being released in 2024- it feels like something of a swansong
>> for the platform, with general excitement over the technology
>> dwindling amongst users and fans.*
>
>> And honestly, I can't say that I disagree, but I also am not sure I'm
>> in a position to judge. I never really got onto the "new" VR
>> bandwagon, and have always considered the whole thing a bit of a
>> gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
>> just out of touch.
>
>> Still, despite the release of several new games big VR titles ("Metro
>> Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
>> like VR is making much of a splash anymore. It isn't in the news
>> often, we don't see big new hardware revisions, and Sony even paused
>> production of their PSVR2 because they had a huge backlog of unsold
>> devices. Meanwhile, Facebook keeps trying to promote the best use of
>> MetaVR as its awful metaverse concept, and the Apple Vision Pro was an
>> overpriced flop.
>
>> Is this second age of VR coming to an end? It's not entirely dead yet,
>> but it does seem like the excitement over the platform has faded and
>> --except for platform fanatics-- it just isn't drawing in new users
>> (or, as importantly, users who keep using the device after the initial
>> novelty wears off) they way it used to. What new stuff we see seems
>> largely to be titles that have been in production for years and are
>> only coming out now; meanwhile, hardware companies seem to be
>> shuttering their VR device plans and VR game development is slowing
>> down or being quietly ended entirely.
>
>> I dunno. It doesn't seem a very positive outlook for the platform, but
>> --again-- that opinion may just be because I've never had a positive
>> outlook on it to begin with. What do you think? Do you see VR living
>> up to its promise and taking over the industry as it was once expected
>> to? Are you considering getting a new VR device anytime soon? If you
>> own a VR device, how often do you actually use it?
>
>
>
>
>
>> * read the article here
>> https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/
Hard to wear the bulky headset?
--
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