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From: Robert Riches <spamtrap42@jacob21819.net>
Newsgroups: comp.os.linux.misc
Subject: Re: GIMP 3.0.0-RC1
Date: 11 Feb 2025 05:04:55 GMT
Organization: none-at-all
Lines: 66
Message-ID: <slrnvqlmjm.ct8.spamtrap42@one.localnet>
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Reply-To: spamtrap42@jacob21819.net
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On 2025-02-11, WokieSux282@ud0s4.net <WokieSux283@ud0s4.net> wrote:
> On 2/10/25 4:41 PM, D wrote:
>>
>>
>> On Mon, 10 Feb 2025, candycanearter07 wrote:
>>
>>> D <nospam@example.net> wrote at 21:19 this Saturday (GMT):
>>> [snip]
>>>> My most powerful software was a multi-path checker to a storage system
>>>> that held a lot of pension money.
>>>>
>>>> It was written in bash. =D
>>>>
>>>> Ok, ok... I wrote a GUI for some kind of batch job mgmt software that
>>>> IBM
>>>> hobbled together in order to trace dependencies, that was done in
>>>> python.
>>> [snip]
>>>
>>>
>>> Did you use something like tkinter?
>>>
>>
>> Hmm, it was a long time ago, so I no longer remember. I _think_ it was
>> some kind of graph library that enabled you to generate graphics based
>> on some kind of node and vertice notation. It then generated a pdf which
>> you would zoom into, which visualized all the dependencies of all the
>> batch jobs. Sorry, that's about the best I can do. The code is long lost
>> in time, like tears in rain.
>
> "Vector" graphics ? You don't see that approach much
> any more. Was most popular when you could buy vector
> CRT displays - think 1950s/60s movies about NORAD or
> similar. They didn't have the stuff for big sharp
> bitmaps so you just had the CRT move a bright dot
> around XY coords. Kinda like working a pen potter.
>
> Vector makes no sense but with anything but CRTs
> as the dot path is made by directly driving the XY
> coils in the tube rather than any kind of 'scan'
> being involved.
>
> Hmmm ... I think there was an old 'asteroid' kind
> of arcade game that used vector. Very sharp, bright,
> quick outline drawings.
Yes, there was an Asteroid arcade game that used vector graphics
on a CRT. It was a rather pretty picture.
Tektronix had some fairly nice (but expensive) BASIC machines in
the late 1970s and into the earlier 1980s in the 4050 series:
4051 6800 and ~12" perfectly flat screen 1024x768
4052 bit-slice ~20MHz, same screen as 4051
4054 bit-slice ~20MHz, 19" curved screen 4Kx3K
Everything in BASIC was 64-bit FP, for which the bit-slice CPU
had an opcode for FP add/sub/mult/div. I don't remember whether
trig functions were opcodes or done by the ROM.
--
Robert Riches
spamtrap42@jacob21819.net
(Yes, that is one of my email addresses.)