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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Stellar Mess: The Princess Conundrum (Chapter 1)
Date: Sat, 15 Feb 2025 23:50:08 -0000 (UTC)
Organization: the-candyden-of-code
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Message-ID: <slrnvr29ue.3ojci.candycanearter07@candydeb.host.invalid>
References: <sd-cnXYFqeZuPzP6nZ2dnZfqnPbF2cfc@earthlink.com>
<sm0jz9sk3xw.fsf@lakka.kapsi.fi>
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:42 this Friday (GMT):
> On Fri, 14 Feb 2025 16:15:39 +0200, Anssi Saari
><anssi.saari@usenet.mail.kapsi.fi> wrote:
>>ant@zimage.comANT (Ant) writes:
>
>>> https://store.steampowered.com/app/1507530/Stellar_Mess_The_Princess_Conundrum_Chapter_1/
>>> Free until 2/27/2025 10 AM PST (USA). Not my genre so it is a pass for me. ;)
>
>>Thanks, I'll take a look. I played a real retro point and click recently
>>(Rex Nebular).
>
><grumpy mode>
>
> It's not the game that turns me off so much as the whole "chapter 1"
> bullshit. Call a demo a demo; don't make it like you're giving me a
> free game. Plus, the implication of a 'chapter 1' is a chapter 2, 3,
> 4, 5 and so forth. I'm so over episodic gaming. Not only don't I want
> to buy my games in chunks, the format leads to a lot of problems with
> repetitiveness and pacing. It makes for a less cohesive story and
> gameplay.
[snip]
Agreed, naming something a "Chapter" makes it feel like it's trying too
hard to be a "cinematic experience" or whatever. You can put chapters
INTO a game, thats cool, but don't make a series and call each one a
chapter.
--
user <candycane> is generated from /dev/urandom