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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail
From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: "8 Classic Games You Haven't Played (but should)"
Date: Sun, 16 Feb 2025 00:40:03 -0000 (UTC)
Organization: the-candyden-of-code
Lines: 73
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:29 this Saturday (GMT):
> On Sat, 01 Feb 2025 01:36:25 +0000, ant@zimage.comANT (Ant) wrote:
>
>>Mike S. <Mike_S@nowhere.com> wrote:
>>> On Fri, 31 Jan 2025 10:30:16 -0500, Spalls Hurgenson
>>> <spallshurgenson@gmail.com> wrote:
>>
>>> >The gameplay of "Syndicate" was awesome, but what I really remember
>>> >about it was its intro cinematic. A full-screen animation (back when
>>> >full-screen anything was still rare), it was incredibly stylish and
>>> >hinted at depths to the world that neither the manual nor the game
>>> >itself lived up to. It could be launched with its own executable
>>> >(intro.exe) which I would run again and again, just because it was
>>> >_that_ cool. To quote an earlier poster in this thread:
>>> >
>>> > "The music was great to a younger me sitting in a dark
>>> > cold bedroom staring at a 14" CRT with small speakers
>>> > blasting out, the soundtrack, happy days"
>>
>>> I remember the music of the Syndicate intro very well. If I heard it
>>> now, I would recognize it immediately.
>>
>>And the animation! I couldn't play the demo on my IBM PS/2 model 30 286
>>10 Mhz PC. :( My next door neighbor (I miss him) could on his custom
>>built 386 PC so we played there. Haha.
>>
>
> For those of you wondering, "What are all these old farts talking
> about? How good could that intro really be?", let me present you with:
> https://www.youtube.com/watch?v=JrR2N7C7Ddk
>
>
> Although watching that cutscene again reminds me of a question I've
> always wondered: is the cyborgization machine SUPPOSED to look like it
> has googly-eyes?
>
>>> >(And speaking of music and games from Bullfrog... "Lemmings", amirite?
>>> >Such catchy remixes of old classics, all 'sung' through the squeal of
>>> >a Soundblaster's OPL3 chip. I'm pretty sure that the game itself
>>> >wouldn't have reached the heights of popularity it did with a
>>> >different soundtrack.
>>
>>> Lemmings had a lot catchy tunes. I have several in my soundtrack
>>> collection. But I don't think Bullfrog had anything to do with
>>> Lemmings. That was published by Psygnosis I think.
>>
>>Yeah, not from Bullfrog (RIP). Lemmings was fun. I never liked the 3D
>>version though!
>
> Honestly, I never cared much for any of the sequels. This probably
> won't surprise any of you who've been paying attention to my rants,
> but the added complexities in the sequels (new tribes, new abilities)
> had little appeal for me. It all felt more for the sake of being more.
> Rather than adding more abilities to the lemmings, I'd have rather the
> developers just worked on differentiating the maps with new tricks and
> traps.
>
> Lemmings was sublime. Lemmings 2 was okay. The rest (Chronicles,
> Lemmings 3D, etc.) just descended into ever deepening levels of
> mediocrity.
>
> It didn't help that Bullfrog kept trying to play up the characters of
> the Lemmings. The critters were cute, but they were one-note jokes,
> and despite all of Bullfrog's attempts to add history and lore, just
> didn't have the depth of character to support it. And the game really
> didn't need it; "just keep these weird green-haired idiots from
> plummeting off the edge of the map" was enough to keep up interest, I
> think.
Wow, that definitely is a very cool opening to a game.
--
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