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From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Someone will make a game about ANYTHING!
Date: Mon, 24 Feb 2025 23:00:04 -0000 (UTC)
Organization: the-candyden-of-code
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 22:08 this Saturday (GMT):
> On Sat, 22 Feb 2025 19:30:03 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>Ant <ant@zimage.comANT> wrote at 08:17 this Thursday (GMT):
>>> candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>> Ant <ant@zimage.comANT> wrote at 02:24 this Tuesday (GMT):
>>>> > candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>> >> Dimensional Traveler <dtravel@sonic.net> wrote at 17:32 this Saturday (GMT):
>>>> >> > https://store.steampowered.com/app/3244220/A_Game_About_Digging_A_Hole/
>>>> >> >
>>>> >> > "A minimalist game about digging a hole in the garden of a newly 
>>>> >> > purchased house. Collect resources, sell them, upgrade your equipment 
>>>> >> > and discover a mysterious secret. Costs you only one coffee!"
>>>> >
>>>> >> I mean, I can't be surprised anymore. Power washing sim is considered
>>>> >> one of those really good indie games fron what I've heard, and there's a
>>>> >> calculator rougelike out.
>>>> >
>>>> > I tried its free weekend game. Boring! :P
>>>
>>>> Power-washing sim or the calculator one?
>>>
>>> Power-washing sim.
>>
>>
>>Fair, it does seem like a "turn your brain off" game from what I've
>>seen.
>
> I think the enjoyment of the game comes mostly from the joy of "I'm
> changing the virtual environment". Most video game maps are pretty
> static; maybe you can throw around a few blood splats and kick a few
> props, but overall the level pretty much is the same when you finish
> it as when you start. But with games like "Power-Washing Sim", you
> have a definitive effect on the map. It's one of the reasons I think
> games like "Red Faction" and "Minecraft" (and survival-crafting games
> in general) have such lasting popularity, and "Power Washing Sim" taps
> into that.
>
> It's also fun to take on a big job and get some satisfaction of seeing
> it to the end. There's almost a puzzle element to these games
> sometimes too, and figuring out how to get that bit of crud way up in
> the corner over there can be quite enjoyable.
>
> I didn't really stick with "Power Washing Sim", but that's less
> because I disliked the game and more because I'd already essentially
> played it with "Viscera Cleanup", which is a more tongue-in-cheek take
> on the idea. PWS felt redundant after that, so I didn't dive into that
> game as deeply.


Maybe. I will admit, messing with the world in some games is very fun :)
-- 
user <candycane> is generated from /dev/urandom