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From: Anssi Saari <anssi.saari@usenet.mail.kapsi.fi>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Well, that's unexpected (Speedball reboot)
Date: Fri, 15 Nov 2024 13:15:10 +0200
Organization: An impatient and LOUD arachnid
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Spalls Hurgenson <spallshurgenson@gmail.com> writes:

> The Bitmap Brothers had a string of hits, mostly on the Amiga and
> Atari ST. They were more successful in Europe, where the 8-bits
> reigned supreme while IBM/PC compatibles, Apple and consoles were
> second fiddle. "Speedball" (1 and 2), "Gods", "Cadaver", "Xenon" (1 &
> 2), "Chaos Engine" (a.k.a. Soldier of Fortune), "Steel Soldiers" and
> "Z" were all extremely well-reviewed games. 

Oh, I remember Z, fondly. Pretty simplistic for a 1996 RTS when C&C had
come out the previous year. In the tougher maps of Z you figured out
pretty quick what unfair advantage of the computer you needed to remove
first and if you managed that, the rest was just mop-up. Pretty hectic
mop-up but still. Also some minor innovation on the genre, perhaps, like
a smarter vehicle driver actually driving smarter.

Gameplay was a lot faster paced than C&C. In fact, I think C&C had
similar level of hectic action in C&C 3 in 2007.