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NNTP-Posting-Date: Mon, 10 Jun 2024 22:49:31 +0000
From: Spalls Hurgenson <spallshurgenson@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: They're Making A New Doom
Date: Mon, 10 Jun 2024 18:49:31 -0400
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On Mon, 10 Jun 2024 09:27:13 +0200, "Werner P." <werpu@gmx.at> wrote:

>Am 10.06.24 um 02:06 schrieb Spalls Hurgenson:
>> I mean, I'd still rather the industry stop relying on old IPs as a
>> crutch and create new stuff instead, but I can't deny/some/  interest
>> in this game. But the fact that it's yet-another-sequel does push it
>> back from instant 'must buy' to 'we'll see, maybe when its on sale or
>> part of HumbleBundle'.
>I stopped playing doom after Doom 1...
>I have not missed anything, YMMV, but for me this was a one time event
>where a ton of things came together, but shooters are generally not my 
>favorite kind of thing. I personally from a technical achievement would 
>rate Ultima Underworld and System Shock way higher, but Doom with its 
>nob brain shooter elements was longer lasting and spawned more or less 
>as initial explotion an entire genre of dumb shooters...

I don't know if I'd rank "Underworld" a higher technical achievement
than "Doom". Both games were aiming for different things, after all. 

Do not mistake me; I love "Underworld" and I greatly admire it, both
for its technical achievements and for its gameplay. And in some
respects, yes, "Underworld" was superior to Carmack's "Doom" engine.
But in other respects, "Doom" -specifically, its ability to render
full-screen first-person action at a blistering framerate- was
incredibly impressive, and surpassed Looking Glass's (well, Blue Sky
Software, at the time) efforts.

TL;DR: it's an apple-to-oranges comparison and I think both engines
were great at what they did, neither superior nor inferior to the
other. ;-)

That said: there's one game I still play more regularly than the
other... and as much as I love "Underworld", it got a lot less
playtime in 2024 than "Doom".