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Path: ...!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 30 Oct 2024 20:39:12 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's Hard To Blame Them... Date: Wed, 30 Oct 2024 16:39:11 -0400 Message-ID: <uo55ijppgqcgq2jbo37pqo70a9el4o53j0@4ax.com> References: <ki3qhj5c64orivs2uhje5bro55b5c2c9j7@4ax.com> <s1tthjlcu3fa75qag1921db0rrkuljnmbb@4ax.com> <vfnj56$tq89$2@dont-email.me> <e6rvhjtpsbtimllb26q1h6bik4672567c6@4ax.com> <vfqfdi$1ha55$2@dont-email.me> <kb12ijdvua9cja8pscqlej82vq3b506hn0@4ax.com> <vfsv1r$23f6d$3@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 35 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-c4L71Yem7iW608YTtn5dBYFdvs8uuVLpuVl7J1S7hokJ5hmB1jjvmk2wx1BIMDm1vqkVm/FdB3Sr+wq!pArQKVNp8TBn13s1OniPy1nGjGmDcbJXssayGFbjIAA4dHNO05oIRcpf8CCo2UOGcZ+kGxk5 X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2915 On Wed, 30 Oct 2024 09:42:17 +0000, JAB <noway@nochance.com> wrote: >On 29/10/2024 16:07, Spalls Hurgenson wrote: >>> That's one of the things that started putting me off. I felt the balance >>> been a cinematic experience and a game one was lost. >> >> The original "Call of Duty" was very cinematic too; it was in fact one >> of the major complaints about the game. You don't really have much >> option of where to go and what to do; it's a corridor-shooter through >> and through (even if the 'corridors' are cleverly disguised as outdoor >> locations). > >I thought it got a better balance between the two and also although it >is a corridor shooter it still felt like there was flexibility in what >you could do and less scripted. Oh, it was definitely the superior game in the franchise. It certainly was less scripted than later games too, if only because its arenas were slightly more open. But any freedom was definitely an illusion. This wasn't necessarily a bad thing; by restricting the player and guiding the action, the developers controlled the pacing of the action. You'd get moments of extreme action followed by brief lulls; the combination made the former all the more exciting. (One of my problems with the later games was that it was all-action, all the time. Lacking any moments of quiet, the constant action started to get quite monotonous). But what the original Call of Duty did well is hide how well it guided you forward, to the point you barely noticed that you were going exactly where the developers intended. >As for MW, i think I remember that one as well!