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Path: ...!Xl.tags.giganews.com!local-4.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 23 Apr 2025 22:37:46 +0000 From: Rin Stowleigh <rstowleigh@x-nospam-x.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Making games faster? Date: Wed, 23 Apr 2025 18:37:40 -0400 Message-ID: <upqi0klvu6ildl730ifv9h9hdohbhde05e@4ax.com> X-Newsreader: Forte Agent 4.0/32.1071 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 8 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-XP1s+3IX02pIGaChpGDH32Iw8FAjd7M5XIZ9L/JpOjrf7e0CB0Ci7A8VTjb1hPfQl5zdKM5nFw998q0!kJIHzrDDrUkJEdtMkBvPer4go69fJs4UzqSSisgYxKXkWyO44iqD9sBhokQ2CzKXWo2Z X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 1400 Is cranking out titles faster really what the industry needs at this point? Even if we imagine a world that discards everything known about production of anything throughout history, where there exists a place where quality remains constant simultaneously with production times getting shorter, would that even be good for our backlogs? hmm https://www.thegamebusiness.com/p/kingdom-come-deliverance-2-director