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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Command & Conquer Ultimate Collection Date: Fri, 8 Mar 2024 20:00:08 -0000 (UTC) Organization: the-candyden-of-code Lines: 46 Message-ID: <usfqo8$1so95$1@dont-email.me> References: <rafmui9j8u21p74fplema0bal33spfgtim@4ax.com> Injection-Date: Fri, 8 Mar 2024 20:00:08 -0000 (UTC) Injection-Info: dont-email.me; posting-host="ec498b13dc77f8bb37bca0f724f9f673"; logging-data="1990949"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+TMhNz4UA/YMgWKmqPM3MvFEAOAe7ibniu76Ci0AV4ag==" User-Agent: slrn/pre1.0.4-9 (Linux) Cancel-Lock: sha1:MMrsjKrFdD65CPxxxU10rSkslbE= Bytes: 3228 Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:58 this Friday (GMT): > > I've mixed feelings about the "Command & Conquer" franchise. On the > one hand, it was undeniably a ground-breaking game when it first > released in 1995. It had solid gameplay but its production values - > right from the start, with its installation program! - were what > really set it apart from its rivals. Its immediate sequels were quite > fun too - "Red Alert" was imaginative in setting (oh, and the > acting!!!!) - and "Command & Conquer 2" added new mechanics and an > improved engine. > > But with each passing sequel, the magic started to drain away and by > the time "Command & Conquer 4" was released, I struggled to fight my > way through the campaign, driven more by a need to 'finish the fight' > than any real interest in how the game played or what the story was > about. > > Still, there's a nugget of love for the franchise lodged in my heart, > so the announcement of an 'Ultimate Collection' bringing the whole > thing to modern computers - and Steam! - couldn't help but install a > bit of lust. > (see here if interested: https://store.steampowered.com/bundle/39394 ) > > Especially since the whole thing can be had for under a tenner (in > American money, at least). That's value on the dollar! > > Of course, calling it the "Ultimate Collection" is a bit of a > misnomer, since its missing the 'remastered' versions of C&C1 and the > first Red Alert game. AFAIK, these are just the original games - > tweaked to work on modern operating systems. It isn't really a single > bundled game either; you're just buying all 12 games for a reduced > price. > > I'm not complaining, though. I still own a number of these titles > /only/ on CD-ROMs, so having an easily-installed digital download > alone is worth the price to me. I might not get much playtime out of the bundle, but it'll be nice to revist the games, even if only > briefly. > > Anyone else gonna take EA up on this offer? As someone who has never played (or really heard much about) C&C, that does sound quite a bit lazy on the part of EA. Though, of course, it is nice to have games on a digital format, especially since most computers don't have a disk drive anymore. -- user <candycane> is generated from /dev/urandom